Tips for playing injustice. Injustice Gods Among Us Walkthrough Tips. Frame specific options

Start playing the online game Injustice 2 in Russian without sending SMS to incomprehensible numbers and without any such muddy actions!

In order to start playing Injustice 2, you do not need to engage in long searches and registrations on various sites. The Injustice 2 client game must be downloaded, installed on a PC and started playing, minimum time and effort, maximum results.

To achieve the desired result, namely the launch of the game Injustice 2, you must click the "Start the game ..." button located just below this text, then you will go to the official website of the game Injustice 2, then download the game, then it remains to start the game and dive into the wonderful new world of Injustice 2.

Do not forget to look at the system requirements of the Injustice 2 client game, compare them with the characteristics of the computer (PC) / laptop on which you will play the online game.

It should be noted right away that, regardless of the requirements, on most computers and laptops you can run almost any game, including Injustice 2, only in some cases you will have to set the graphic settings to a minimum.

So you can play Injustice 2 online without any problems, try, install and play exciting online projects!

Play the client game Injustice 2 in Russian, go to a new world in search of adventure and new achievements along with thousands of other players!

NetherRealm Studios has created not only a spectacular, but also a deep fighting game. We have prepared a guide for those who want to fight on equal terms with both Batman and Superman.

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So, the story mode is over, and you have already figured out which of the characters will be your favorite and which one to keep in reserve. It's time to break into multiverse and spend a dozen hours to get the coveted equipment for your superhero, and then prove yourself in multiplayer. But before you do that, let's do some science. Injustice 2.

Frame Mechanics

Let's go over the principle of operation of the main unit for measuring the time of strikes and combinations in the game - "frames". Most fighting games run with punch animations at 60 frames (frames) per second. If you lay out the animation like a book, then sixty pages flipped through in a second will ultimately amount to exactly a second of character movement. It is on the basis of this value that all statistics of hits in Injustice 2, carefully folded in a tablet on the right side of the screen in the combination view menu.

Move type — accordingly, there are four types of attack: low (low), medium (mid), high (high) and from above (overhead). Depending on the direction, a standing or sitting block will be required.

Damage and block damage (damage / block damage) will tell you about the amount of damage dealt directly and through blocking the opponent.

Those who use equipment in combat will benefit from the signature "movement is affected by the parameter" (Move affected by ... stat), which means that the performance of a strike or combination will change depending on the equipment worn and a certain parameter.

Start-up (preparation) - the time before the strike that the character uses to prepare.

Active (active phase) — the number of frames, including the animation of the hit or combination. In other words, duration.

Recover (recovery) - the number of frames that are spent on returning to the initial combat position of the character after striking or working out a combination.

blockadv. (advantage in block) - the number of frames that the character has in stock immediately after the opponent blocks a blow or combination. A negative number means that the advantage is on the opponent's side.

Hit adv. (advantage in impact) - the number of frames the character has left to continue the combo or hit again.

Cancel - the number of frames that are spent to cancel a combination or strike, subject to the presence of the cancel option as such.

Difficult, isn't it? Let's look at an example to make everything clear. Let's say you chose a character combination with the following stats:

11 frames for preparation;

5 frames to the active phase;

52 frames for recovery;

-35 frames in block advantage;

28 frames in the advantage of a blow;

62 frames for cancellation.

Preparing a strike takes 11/60 seconds, or about 18ms, it's very fast; the blow itself takes only 5 frames, which makes it almost lightning fast, and therefore difficult to block; 52 frames recovery is a very long time, almost a second, which means that the opponent can punish very severely for a miss; negative meaning in the advantage of the block, and even so large, it says that, being blocked, the blow will immediately give the enemy the opportunity to counterattack without any problems; any hit from your character's list that takes less than 28 frames per preparation, can become a continuation in a combo, well, 62 undo frames- a heavy price to pay if you want to abruptly change tactics and cancel the reception in the process.

Based on this system All combinations and links with transitions all characters. That is why the ability to read frames is key if you want to reach the heights of mastery. Now that you have an idea of ​​how to read moves, it's time to talk about tactics. We won't cover huge volumes about the behavior of this or that character in battle, but we will outline in general terms what you should pay attention to during the game.

Time for heroes

Characters are conditionally divided into several categories: heavy or light, ranged, melee or mixed combat fighters, opponent control specialists or massive combinations. A variety of combat tactics and special moves allows you to choose a superhero to suit your playing style.

Heavy heroes like Gorilla Grodd or bane, move for a very long time and hit slowly, but this is compensated by incredible damage, subject to the correct calculation of strikes and super moves. They are hard to fight, but often you can only win by having a more mobile character and not giving any opportunity to go into a long combo.

Ranged fighters like deadshot or Green Arrow(to a lesser extent, by the way), they prefer to keep their enemies at a distance, only occasionally coming close in order to once again push the enemy away and continue shelling. This type of hero is probably the most infuriating for beginners who have not yet figured out how to use the environment of the levels and the narrowing of the distance.

Control Specialists (eg. Swamp Thing or Captain Cold) actively use their techniques to use the position of the enemy against him and prevent him from moving, and then successfully finish him off with a super move or combination. Again, the problem is solved by a mobile character (preferably with a teleport) and the correct miscalculation of recovery after long strikes.

Finally, mixed characters like Firestorm or Superman, combine the pros and cons of all secret classes, and therefore seem to be often more difficult to master than, for example, Catwoman or Green Arrow.

Special combat mechanics

In addition to the usual burning of the scale to enhance the usual special moves, there are a number of mechanics in order to more accurately control the conduct of the battle. The first mechanic collision. To activate this event, you need to take into account two parameters: you must be on the second line of lives (red), and instead of blocking a blow, you need to press a combination of the keys "forward" (toward the enemy) and "use the scale charge".

After the above actions, the two superheroes will clash head to head and give players the opportunity to "bet" in the form of their scales, ranging in size from one to four. The winning side with the highest bid will receive bonus damage or life bar restoration.

The second interesting mechanic is interrupt. The same keys are used as for the collision, but while using the combo link on your hero. Requires two divisions of the scale and the correct timing, that's all!

A trump card against characters who love to lock on the other side of the screen and shoot: combat somersault. Produced by double pressing the direction in combination with the scale burning button. How are things deadshot?

Finally, the last detail - air care. The buttons are the same, performed in the air. The player again spends the gauge, but in return receives the necessary distance to plan an upcoming attack or avoid a heavy air combo.

Well, now some of our personal impressions.

Most annoying character

Undoubtedly, deadshot. IN Injustice played this role Deathstroke, but its “cut” copy migrated to the sequel, which, however, allows you to use the same great tactic: move to the other end of the screen and shoot your opponent to death, leaving him completely bewildered by the inability to solve the puzzle to reduce the distance. As if that wasn't enough, he added "fire rounds" that deal extra damage. It is this tactic that is used by No. 1 in the world in terms of Injustice 2

After much deliberation, between Scarecrow And Atrocitus the latter was chosen. The amazing work on the Red Lantern is felt in the voice acting, and in the finishing blow, and in the magnificent four-legged ally who can be summoned and even allowed to gnaw on the opponent's face! Have you already seen this hellish cat? Add to the above an excellent arsenal of control techniques, close the distance and a beautiful six-figure combo with a charge that smoothly turns into napalm burping right in the face of a prone enemy.

IN Injustice 2 a lot of different characters, and even more will appear in the DLC. Everyone will find his own and, if desired, will bring to perfection not only his own skills, but also the appearance of the hero, since there are more than enough resources for this in the game. Put our recommendations into practice and get ready to listen to applause from friends for a ten-figure combo that removes at least half of the enemy hero's health.

The editors of GeekCity have prepared a guide for the game "Injustice: Gods Among Us" for all those who are afraid to go online.

The largest fighting game tournament EVO 2013 has recently ended, in which fans of the best geeky game of the year "Injustice: Gods Among Us" also took part. Despite the multiple criticism of the European school of fighting games and specifically the balance in Injustice, the fights turned out to be quite spectacular, there were well-known players among the participants, and in general, we can say that comic book fans have finally officially found their niche in eSports.

At the same time, Injustice, having grown professionals in championships and tournaments, has sharply lost in the friendliness of multiplayer for beginners and amateurs. Many do not have a talent for fighting games, do not want to learn long combos and hammer at the keys at breakneck speed. It is for those players who are tired of playing with a computer and want to try out their favorite character in an online duel, but who at the same time do not want to devote their entire lives to training (and eSports is also a sport), this article was written.

The developers of the game, NetherRealm Studios, are doing their best to maintain interest in their offspring with the help of downloadable content. If you've lost interest in Injustice anyway, then this article may well revive it by giving you a brief digression into the world of the game and making it clear that its gameplay is not limited to jumping shots and throwing fireballs.

So, if you have the Internet and the desire to fight, then let's gradually create a seasoned fighter out of you.

Stage One: Character Selection

No doubt you already have your own preferences in choosing a hero. You're superb at taking down the computer and your friends with Batman, and you have no idea what you can do against your cunning kick and harpoon tactics. This is fine.

But I want to warn you that the Internet is teeming with fans of the Dark Knight, who are fluent in all his gadgets. This creates two problems at once. Firstly, you will always be surrounded by players who own your character better than you do, and you will not be able to oppose them with anything other than your own experience. Secondly, most players have already encountered Batman so many times in online fights that they know by heart all his possible tricks and tricks.

When all possible combos and techniques are learned, the fight invariably comes down to such an important element of the fighting game as tactics. And that is why it is always better to shock the enemy with an unexpected and rarely used character, the capabilities of which he does not know, than once again to release Batman against him, who, although an extremely dangerous character in capable hands, is already too well studied. Rarely used yet powerful characters include, say, Cyborg, Raven, Shazam, and Catwoman. For unknown reasons, few people prefer them, which does not deprive them of well-balanced advantages.

In addition, all the characters are very clearly divided into groups. And these are not heroes and villains, and not even supporters of strength or dexterity. All characters have fairly specific tactical capabilities. Popular fighters like Batman And Flash, for example, they cannot oppose anything to Deathstroke, who has fallen into reliable hands, who will always keep them at a distance. Deathstroke in turn, there is practically nothing to oppose to the favorite of the penultimate tournament, Aquaman, who has good ranged attacks, simple and effective combos, as well as outstanding defense.

When choosing a character, you should always prepare for all possible cases. During training, as a rule, a player prepares for an opponent who will stand still and wait for a spectacular combination to be brought down on him. At the same time, long health-destroying combinations rarely succeed online. Much more important is a well-thought-out line of behavior, knowledge of one's own strengths and weaknesses.

You can find many instructional videos on how to do forty and sixty percent health combinations. But it will be much more useful to watch videos from tournaments, like the same EVO 2013, where professional players take up defense at different ends of the arena and use the same tricks. However, we will talk about the correctness of such behavior.

Characters like Doomsday and Bane are focused on melee, high damage, and breaking through enemy ranged attacks. Nightwing And Catwoman, in turn, can perform long and fast-paced combos, relying on speed and agility over strength. Batman and Green Arrow rely on control and tactical decisions, balancing between melee combos and the ability to immobilize the enemy. Swords, machine guns, carpet bombing and giant sharks are used in this game. The rules of a Western fighting game dictate their own conditions, according to which the characters much different from each other and play completely different roles.

So, let's repeat the main idea of ​​the first stage. Your task is to choose a hero that you would be comfortable playing, but at the same time be ready for any situation. Always imagine your opponents as Deathstroke and Superman raining bullets and lasers at you from a distance. Always imagine Aquaman and Green Lantern as your opponents, preventing you from getting up from the ground, showering you with an endless hail of blows. Imagine that dictators will come out against you Sinestro And Black Adam, throwing asteroids and lightning from the sky. Consider if batarangs and jump kicks can help against them.

Stage Two: Competent Protection

The main difference between an experienced online player and a yellow-mouthed acolyte is the seemingly simple ability to block. A player with zero wins, as a rule, obediently takes on any attacks, and then blames everything on ping, lag and spam. That is why it is important to learn Always move backward, be ready for an enemy attack and block in time.

A well-placed block gives you a number of advantages. The momentary confusion of your opponent, whose blow was blocked, gives you the opportunity to perform any combos and attacks. That is why it is very important to accustom yourself to a constant tactical retreat, as this is the key difference between an experienced player and a beginner.

Always pay close attention to your combos that work in combination with the movement buttons. They generally allow you to hit different parts of the opponent's body, thereby reducing their ability to block. They are harder to remember and perform, but give you an excellent edge.

In addition, get used to putting different blocks yourself. As you know, "Injustice" allows two types of protection: top and bottom. The top one is turned on by pressing the back button, and the bottom one is turned on by the down button. As mentioned earlier, the best attacks alternate between high and low attacks and are very difficult to block. These include, for example, Deathstroke shooting from a machine gun. If the bullets themselves can be blocked by simply crouching, then the underbarrel grenade deals damage from above and is blocked, respectively, only by the upper block. A good example is also Green Lantern's "Parallel Nature" combo, with which he first strikes the opponent's legs and then launches him into the air with an uppercut.

Against mobile characters, it is strongly recommended to block when they are just ready to rise from the ground. If the awakening of a strong and clumsy opponent is better to meet with another combo, then a fast character is able to strike you earlier, and by blocking such a blow, you will again gain an advantage.

Keep a few things in mind. First, it is impossible to block attacks inflicted by the interactive environment, they can only be dodged (including dashing back, even if they hit you). Secondly, even blocked attacks cause damage, so you won’t be able to sit out in defense.

Once again, I would like to remind you that the ability and habit of blocking distinguish an experienced player from a beginner. All other parameters vary, but this one remains unchanged. In an online duel, a successfully delivered attack is a rarity and happiness. And if the first step in becoming a professional player is habit put a block, then the second step is reflex put a block. A truly experienced player almost never backs away, but he meets every attack with a well-timed defense. But this is to be learned.

Stage Three: Moral Preparation

The time has come for the most important stage of preparation: moral. As Clint Eastwood would say, "There are two types of players online: some spam and some have sex with their mother." You can join one of the camps. If things don't go well, you'll end up in the group of people who write insulting messages to opponents who beat them in a duel. If all goes well, then after each of your triumphant victories you will receive vile revelations about your relatives, homeland and, at best, about the way the game is played.

Let's be honest with each other: you either win or you don't. And if in life you prefer to make excuses and look for flaws anywhere but in yourself, then this article, but a list of obscene expressions in the English language, will serve as a much better guide for you. If you are a winner in life, then forget about such concepts as spam, lags and magic. If you lose, then your tactics are backward and primitive. No excuses.

If Superman, who came out against you, sprayed you with a laser from the air throughout the fight, this does not make him a villain. Yes, he plays badly and prefers to keep you at a distance, but what kind of player are you if you didn’t find something to oppose him? "Spam," as many amateurs call it, is a far greater threat to the spammer than to the spam recipient. Against any attack, you can come up with a good remedy, thereby depriving it of its meaning. If the enemy has only one attack in his arsenal, then no matter how lethal it is, it will not save him from your imagination and tactics. The question is, do you have them at all.

Start by guessing the tactics of one specific opponent. You will then begin to memorize the tactics of each character. Ultimately, you will be able to predict the outcome of the fight even at the stage of choosing a hero. There are not so many options for the development of events, and often not the player whose skill and reflexes were higher wins, but the one whose character was chosen with great intelligence.

Consider the situation of a young and inexperienced Superman who decides to win with a single laser attack from the air. Even if we do not rely on skillful protection to close the distance, what can we do? Batman has radio-controlled batarangs in his arsenal, Deathstroke and Green Arrow can shoot while jumping, Raven and Ares can teleport, the giants Bane, Solomon Grundy and Doomsday are able to run through the arena without reacting to oncoming attacks. Flying characters can close the distance directly through the air, Flash and Shazam can perform lightning dashes from a place. If your favorite is not on the list, then almost every character can block and strike back with a ranged strike. In theory, everything is quite simple.

Practice, however, is usually less comforting. To someone else's strategy, even such a primitive one, you always need to have time to adapt, you always need to clearly know your actions for resistance. This takes time and, alas, health. In addition, players who use the same technique can turn out to be good fighters without it, are able to give a worthy rebuff in close combat and have a couple of tricks up their sleeves. What does this teach us?

First of all, the fact that “spam” is exactly the same tactical decision as all the others, and “zoning” is its more correct designation. If the long-ranged character Deathstroke is keeping the thug Bane from getting close to him, this is eminently worthy of understanding. The whole game is a constant clash of different fighting styles, an attempt to find the best solution and the ability to brilliantly get out of difficult situations. Fighting is not the ability to press buttons in time. This is a battle of wits, a real esport. If they managed to beat you with the same technique, what kind of athlete are you after that?

Feel free to use the advantages of your character, they are given to him for a reason. Learn your special moves well, repeat the most successful of them, pin the enemy in a corner and do not let him get up. The tougher and more unprincipled the game, the more interesting it is. In a normal person, difficulties should arouse interest and a desire to overcome them. If you do not want to face difficulties, then you should not go online at all.

The most worthy reaction to defeat is always a smile and sincere admiration for the enemy. Show interest in his tactics, think about your mistakes, scroll through the possible scenarios in your head. The reason for the defeat never lies in the fact that your opponent is an idiot, his country is a big garbage dump, and his mother is not even worth talking about. The reason for the defeat is always in you and your mistakes.

Failures, if properly understood, bring you closer to perfection much faster than endless triumphs. Remember this.

Step Four: Super-Scale Expenditure

The fundamental difference between a computer enemy and a live one is the inability to adapt to the situation. The computer knows all the combos and tricks by heart, but will never think of blocking your super attack. A living person, in turn, may have difficulty performing complex combinations, but will never miss a super attack, which, according to the specifics of the game "Injustice", is set with great fanfare. This teaches us to use the super scale more flexibly.

A super attack succeeds online only if it is part of a combo, or is applied at such a good moment when the enemy has no way to block it. For example, when he himself attacks you, or is ready to land after a jump. However, spending all your gauge on one attack, even if it takes a third of the opponent's health, is always very risky, and they rarely succeed without good training. Therefore, you should learn to spend your scale in parts, for more mundane, but no less important needs.

First, almost every special move can be boosted with a portion of the gauge. The case above was described where a successful block saved Deathstroke from bullets, but if he spent part of the scale and released an underbarrel grenade, then he dealt damage and gained an advantage. Aquaman and Nightwing, in turn, can continue with special attacks based on multiple hits. If the damage has already been done, why not sacrifice the scale and double it? Characters like the Green Lantern can complete their special moves so that the enemy is not on the ground, but in the air, which gives them the opportunity to continue a spectacular combo on it. Using a power-up move always gives you a wider tactical advantage.

In addition, a quarter gauge also allows you to land a strike that cannot be interrupted. If it is vital for you to use an interactive object, but you know that you will not have time to do it because the enemy is attacking you, then hold down the right trigger at the moment of use. Your opponent's attacks will deal damage, but won't stop you from finishing what you started.

The same rule applies to strong moves designed to throw the opponent back or throw him up (back + strong attack, or forward + strong attack). If the enemy is pinned in a corner of the arena where you can make a level transition, then the smartest solution is to land a re-rolling blow on him using the gauge. It won't break his block, of course, but if he decides to counterattack quickly, he'll end up flying through Metropolis.

Melee fighters like Doomsday, Solomon Grundy And bane, use the scale to get closer to the enemy. Their forward-based moves become uninterruptible, which will greatly upset an opponent who wanted to keep them within range.

In addition, the use of two quarters of the scale allows you to continue a complex combo with a strong blow back or forward. This trick requires a lot of practice, but you can always perfect it in Practice or Instruction mode. To use it, it is required to press the "back" or "forward" button twice at the right moment of the combo along with the right trigger.

Do not be greedy and generously spend your scale, there is absolutely no need to save it. Most of the super-attacks that the desperate player has high hopes for online go to “milk”.

Your graduation is just around the corner. The last section will be devoted to the little things of the game that will help you quickly get used to the cruel world of online.

Firstly, a very important attack for any character is the attack used "on awakening". That is, you perform it while lying on the ground, and thereby do not allow your opponent to continue to bully you. Such attacks take precedence over the rest and are made before the opponent has time to do anything. Such attacks, as a rule, are combined with movement around the arena and are assigned to the strong strike button. Most often, these are tackles, like Batman, Green Arrow or Killer Frost. Sometimes it's a breakthrough, like Solomon Grundy, Bane, Doomsday and Lobo. The most interesting variation of such an attack is Black Adam's Lightning Cage, which completely deprives the enemy of offensive options. A commonly used wake-up attack will sooner or later force the enemy to stay away from you and block, which will give you room to maneuver and even the odds even after falling.

Secondly, you should never try too hard to throw an opponent into another arena, perform a super move, or use a long and newly learned combination. The more you focus on one thing, the less you feel the overall flow of the fight. Too much desire to do something specific deprives you of the flexibility to use different techniques, the ability to adapt to the situation. Remember that your fight is a war of wits. Nobody wins at chess by loving horses.

Thirdly, one should promptly recognize the strengths and weaknesses of the opponent. If the Green Lantern you meet on the way didn't give you a single chance in the first round and took out the entire first health bar with an endless combo using constructs of various shapes and sizes, then the stupidest decision would be to get up, dust yourself off and go back to melee attack. The enemy is dangerous in close combat, this is obvious, and if you still have any chance of winning, then he is clearly in the ability to keep him at a distance.

The reverse situation applies to opponents who like to engage zoning. Don't try to beat Deathstroke in a pistol duel as Harley Quinn or Joker, he has a clear advantage on this field. Place a block, rush forward, throw grenades. A wedge is knocked out by a wedge only by those who have been in the wedge business longer. Your task is to oppose the enemy with what he does not have.

Fourth, remember the favorites of the game. Aquaman won the penultimate tournament, Superman won EVO, Black Adam, Batman and Green Arrow are always in the lead. These are the most dangerous characters and in capable hands they are almost invincible. Study their tactics, memorize all their tricks, figure out what you can counter them with. Or learn to play for them, fortunately, the Internet is full of various training videos.

Fifth, remember the possibility Contractions. Once per fight, when you have only one health bar left and an opponent combos you, you can hold the trigger and the forward button to activate Skirmish mode. If you bet more quarters of the super gauge than your opponent has, you will be able to restore some amount of health. This is one of the smartest uses of the Super Gauge and can change the course of a fight. The main thing to pay attention to is how much super scale the enemy has left, because if he wins at the end of the fight, then the damage inflicted by him will be so great that you will regret that you did not let him finish the combo.

Sixth, feel free to hit the buttons. A well-timed strike button at the moment of falling will allow you to rise without delay, gaining an advantage. In addition, many special and signature moves can be performed right during the combo by pressing the corresponding buttons without the slightest interval. In other words, if you land a combo with Green Arrow that throws your opponent into the air and then shoot, you will most likely miss. If you perform the same combination and immediately press the shoot button, the arrow will hit the enemy and continue your combo. No matter how hard this guide tries to prove the opposite, in fighting games a lot depends on the ability to quickly press the buttons.

One of the most important tips: study the game. Knowledge of arenas, characters and techniques greatly simplifies any duel. After falling into the dining room of Arkham Asylum - immediately jump back, because the enemy will reflectively throw a plaster tragedy at you. Playing as the first player in the Hall of Justice - activate a small robot with a red button, it will drive up to you exactly at the beginning of the duel. In Stryker Prison and Themyscira, take up defense next to the barrels, in Batman's Cave, do not forget to pick up grenades. Deathstroke always performs a forward somersault with a sword, but if he blocks in time, he remains helpless. Sinestro is virtually invincible from a distance, but very vulnerable up close. A lot of nuances and knowledge will help you choose the right tactics against your opponent.

Well, the last advice will concern, as expected, the moral aspect of the game. Remember that you are playing for fun. Don't come online angry, don't get angry at more successful opponents, don't throw the gamepad against the wall. Enjoy the game, take advantage of the losses and do not brag too much after the victories. NetherRealm Studios set out to create a fighting game that maximizes the potential of one-on-one duels, and they succeeded.

That's all. Further, only practice, training and, of course, the desire to play and love for superheroes will help you. Remember that no superpowers would have helped them to become what they have become, if they did not have tenacity in battle and a desire to win. We sincerely hope that our tips have helped you create the right mood for the game and will also help you to implement it online. Show them all!

Want to learn how to play Injustice 2 Mobile the right way? Then this guide is prepared especially for you!

Focus on completing tasks first

You get a set of daily goals with really solid rewards and you have to do your best to complete them. There are also "Achievements" that you should focus on as they will help you unlock the 4-star armored Superman. The sooner you complete them, the sooner you will unlock this great hero.

Operations

This new addition to Injustice 2 Mobile is very useful when it comes to making money and even getting premium currency. Just send the heroes you don't use to complete operations. And do not forget to improve the characters. Increase the threat level of your heroes, this will help improve your progress in the game.

Upgrade your favorite heroes

Start playing the game with only the main characters (usually Batman, Harley Quinn and Wonder Woman, and also if you got a bonus) within one or two days. Get enough money to buy 3-4 chests with heroes.

Now it's time to focus on playing and upgrading your favorite heroes. Use XP Capsules earned through regular play and level up the best star heroes to the maximum level. You can also increase the star rating of your heroes by collecting Hero Shards. This is a difficult and lengthy process unless you spend real money. Therefore, invest in the rarest heroes.

Abilities and talents

Wait until you've unlocked a few Hero Chests before you get to work with Abilities and Talents. Usually, after unlocking the first chests with 7 heroes, using diamonds received for free, you will no longer accumulate diamonds at the same rate. Select the heroes you want to focus updates on.

Everyone can have several abilities: active, applied during battles (special attacks), and one passive ability that offers various bonuses. It is extremely important to check the details of all your heroes' abilities, as well as test them in combat to see which ones give the best performance. Upgrade them first and focus on them rather than talents as they are more cost effective.

Repeat boss battles

You will win boss battles relatively quickly. However, you can improve your heroes (or help new ones level up faster) by replaying them. Pick a previous level that you can easily complete and do it over and over again. Not only will your heroes gain experience, but you'll also get some valuable loot - plus the chance to get some extra gear.

How to win the battle

  • Keep an eye on your opponents and try to anticipate their moves. Sometimes you can see a red bolt above your head: this is the time you have to dodge.
  • Keep an eye on your heroes too: a green arrow next to their image means they have a class advantage, dealing more damage to that particular enemy. Try to always mark the enemy who is inferior to you, as well as the enemy who has an advantage over you.
  • Be careful when using special attacks and find a balance between using them and waiting for the bars to fill completely. If you perform a special move when it is full, it cannot be blocked or avoided. Otherwise, the enemy can dodge, so make sure you use it at the right time to actually deal damage.

Download often, even if you don't play

You receive daily rewards as well as a free chest every few hours. Therefore, it is recommended to log in as often as possible during the day, even if you do not have time to actually play the game. In addition, you get the opportunity to receive rewards for your actions and create new ones to increase your resources!

Everyone has already heard about the superhero fighting game "injustice: Gods Among Us" from the NetherRealms studio, famous for its console "Mortal Kombat". Like MK, Injustice is a console game with advanced graphics, a combat system, a bunch of characters and other goodies, but that's not the point. In support of the older version, the iOS version of the game was released, which is exclusive, yes, Android, as always, is in flight. Many have probably already passed it, but for those who have difficulties, I will share useful tips for passing this rather controversial game.

So, here I will talk about some tips that will help the players.

1. Additional content

If you have a licensed console version, then you know that by playing the mobile and console versions of the game, you can open additional content, respectively, both there and there. All you have to do is log in with your WB ID on the mobile version.

2. Buying characters

The game is made according to the now fashionable freemium model, and therefore the prices for characters are exorbitant by the standards of the game, for example, Superman costs 220 thousand game coins, while in battles you will earn from 200-1.5 thousand. So consider how much time it will take for such earnings. But there is a way out.

As practice shows, most of today's gamers are simply inattentive. So here. In the game store, there is a section called “Boost Packs” where you can save a lot of money.

Only 3 sets: bronze, silver and gold. The set consists of one character (bronze, silver or gold, respectively) and two power-up cards, that is, cards for upgrading super blows and power-ups for character statistics.

Save up 100 thousand and get, for example, such a set, while saving about 90 thousand. Not bad, right?
And I advise you to save up for gold sets, or at least for silver ones.

3. Pumping characters

Download characters as you go, not really thinking about tactics, but when you open the last page with battles, the most profitable for making money and pumping levels is the first battle. It is there that you earn money for gold sets, otherwise you will not go any further.

The maximum level of the character is 40. But there are 5 more elite levels that are pumped when you buy another card of the same character.

Maxing out a character means: leveling it up to level 40, buying it 5 times, thereby pumping it up to 5 elite, pumping all super hits and buying cards to increase statistics. Sounds scary, but it's pretty easy to do. 🙂

4. Infinite energy

Since the game is distributed free of charge, of course, the energy of the characters is spent on battles, which is restored over time. At the beginning, the battles require little energy, and as you progress, the amount of energy consumed increases. BUT! There is an exit! And he is simple.

As soon as the energy runs out, just turn off the game

You change the date. And, voila, the energy is restored.

And so repeat as much as necessary, but I do not advise going far by date. Better after you have restored energy 5 times in this way, restore it again and then return the real date. Then start the cycle again.

IMPORTANT: change either the time or the date, but not the year!

That's all the advice. I hope they will help you in passing this fighting game.

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