Mixing the phonogram from and to i. Sound processing and mixing of phonograms from start to finish. Mixing the phonogram "from and to" I
Do you want to learn how to process sound and mix phonograms inside and out? You will learn: What is an audio signal, power and pitch, sound pressure, phase and volume, how much money to spend on studio equipment, how to set up an ASIO sound card driver, delay, as well as virtual inputs and outputs, what analyzers are, what they are there are, why they are needed and how to use them, get acquainted in detail with the principles and features of equalizing bass drums of different timbres, how gating, compression and equalization of a bass drum occurs in practice, how a snare drum is processed with an equalizer and compressor, features of processing a percussion instrument " A-go-go" using a parametric equalizer and a lot more. All this knowledge is provided to you in a form that will allow you to assimilate and apply it in practice as easily, quickly and effectively as possible.
Course 1. Digital Audio Theory
This theoretical course is a mini video encyclopedia, and was created to help beginners understand the most important concepts, terms and basics of digital audio.
Course 2. Home studio equipment for mixing phonograms
In this video course you will learn what equipment is needed in order to perform high-quality sound processing and mixing of phonograms and why it is necessary. You will also learn how to choose the right equipment, which is optimal in all respects, given its diversity.
Course 3. Steinberg Nuendo 4. Setup, optimization for mixing and fundamentals of working with audio data
This video course covers all the necessary features and capabilities of Nuendo 4 to work effectively with audio. The course will allow those who are encountering it for the first time to learn how to work in this program.
Course 4. Sound processing devices. Design and practical application
In this course we will talk about the main sound processing devices, their structure and practical application. You will learn where, why and, most importantly, how which device is used. The course covers all the basic effects and tools used in processing and mixing phonograms.
Course 5. Drum set. Treatment
The course is divided into five parts, each of which is devoted to the processing of a specific tool. Using various examples, the principles and methods of processing kick drums, snare drums, tom-toms, hi-hat and overhead microphones are discussed in detail. In this course we will talk only about processing, and not about mixing, and only about an acoustic, not an electronic drum kit.
Course 6. Processing and mixing of a drum kit "from and to" I
Course 7. Processing and mixing a drum kit inside and out II
Course 8. Processing and mixing of a drum kit "from and to" III
Course 9. Percussion. Processing and mixing
In this course we will talk about the features of processing the most common percussion instruments and mixing a percussion group.
Course 10. Electronic drums. Processing and mixing
Throughout this course, the author shows the process of processing and mixing the drum section using one example. In this course we will talk about electronic drums in dance music, the features of their processing and, of course, their mixing.
Course 11. Bass. Processing and mixing
The course is divided into two parts. The first is devoted to processing and mixing of bass guitar, the second is devoted to processing and mixing of electronic synthesized bass in dance music. The course will cover both processing and mixing the bass with the drum section.
Course 12. Guitar processing and mixing
The first part of the course is devoted to processing and mixing of acoustic guitar, the second - processing and mixing of electric guitar. A number of examples are used to examine the principles and methods of processing various types of acoustic and electric guitars.
Course 13. Processing and mixing keyboard instruments
The course consists of several parts, each of which is devoted to a specific keyboard instrument. Despite the fact that instruments such as marimba and vibraphone are keyboard percussion instruments, their processing and mixing will also be discussed in this course.
Course 14. Processing of wind and string instruments
This video course is devoted to the processing of wind and string instruments. Each lesson covers the processing of a specific musical instrument.
Course 15. Mixing the phonogram "from and to" I
During this practical course, the author mixes a mix in a pop style (chanson style) from scratch to finish. This course was created so that you can see the process of mixing a soundtrack from start to finish. Throughout the course, the author's actions are accompanied by comments, but without focusing on the theory, definitions, and basics of working with sound.
Course 16. Mixing the phonogram "from and to" II
During this practical course, the author mixes a mix in a dance style from start to finish. This course is designed to show you the process of mixing a soundtrack from start to finish. Throughout the course, the author's actions are accompanied by comments, but without focusing on the theory, definitions, and basics of working with sound.
Bonuses:
- Author support
- Free phonogram mastering
Typical mistakes of sound engineers when recording and mixing phonograms
Determining the quality of a recorded phonogram is a rather difficult task. For professionals, the criterion “like it or not” is not enough. To determine your next steps, you need to know the detailed advantages and disadvantages of the created sound image. the resulting sound must be divided and separated into its constituent components.
This is, for example, what artists do when evaluating a painting’s design, color, perspective, brushstroke texture, elaboration of details, etc. The tool for such analysis is known - this is the "OIRT Test Protocol". It helps the sound engineer quickly and orderly assess the shortcomings of his work during the formation of the sound picture and make appropriate corrections.
Therefore, it is convenient to systematize the typical mistakes of novice sound engineers, relying on this document.
First, it should be noted that all parameters included in the protocol are closely dependent on each other, and by changing one of them, it is impossible not to change the others. Thus, transparency is influenced by the combination of spatiality and timbre: it improves with bright and clear timbres and deteriorates with increasing spatial characteristics. Plans depend on the combination of spatiality of sound components and their musical balance, and their presence, in turn, affects transparency. Many years of practice suggest that a poorly performed piece will never sound impressive or beautiful in a recording. For discordant playing of performers inevitably leads to insufficient transparency, and if the performer does not fully master the instrument, a beautiful timbre will not be obtained.
The first evaluation parameter is spatial impression, or spatiality. This is an impression of the room where the recording took place. Spatiality characterizes the sound picture in width (stereo impression) and depth (the presence of one or more plans).
Spatiality creates a sense of distance to an instrument or group of instruments. It’s good if the distance to the performers in the recording seems natural and easy to determine. The spatiality of a recording is influenced by early signal reflections and reverberation, its timing and level.
The optimal, most comfortable feeling of spatiality for the listener depends on the genre of music. In this regard, we can point out the following features of the musical material: the scale (i.e., intimacy or, conversely, grandeur, mass character) of the musical dramaturgy laid down by the composer; the belonging of music to any time layer, for example, medieval Gregorian chant, Baroque music or modern musical designs.
The use of the main spatial “instrument” - reverberation - gives the sound volume, flight, increases the volume of the phonogram and, as it were, increases the number of performers. However, this spectacular sound color, if used ineptly, leads to a loss of transparency: the attack of subsequent notes is “smeared”. In addition, timbre is lost, because only the mid frequencies are reverberated. If the timbre of the far and near signals is too different, the sound may split into planes. Mixing artificial reverberation into the signal of a nearby microphone looks especially unnatural. At the same time, all fast-flowing sound processes (consonants in a vocalist, the knocking of valves on a button accordion or clarinet) remain very close, and the sound itself (vowels, long notes) moves away, “flying.”
The next parameter by which a sound recording is evaluated is transparency. Transparency means the clarity of the transmission of musical texture, the distinctness of the lines of the score. The concept of “transparency” also includes the legibility of the text if it is a vocal work with words.
Transparency is one of the most distinguishable sound parameters by the listener. However, clarity and transparency of the recording may not always be required due to certain genre characteristics. For example, when recording a choir, it is necessary to avoid distinguishing the voices of individual choristers in parts. This is usually achieved by sacrificing some transparency, moving the choir away and making the recording more airy and spatial. About one of the recordings of D. Shostakovich's 15th symphony, where all the components of the orchestra were shown excessively, some sound engineers said that this was not a recording of the symphony, but a textbook on the composer's instrumentation.
Transparency is the litmus test for a sound designer's skill. Actively working with space while maintaining complete sound clarity is the most difficult thing in sound engineering. As already mentioned, deterioration in transparency occurs as a result of loss of timbre and as a result of spatial errors. For example, a high level of diffuse field (“lots of reverberation”). This means that too many signals from "neighboring" instruments are getting into the microphones, or the sound engineer has "caught up" a lot of artificial reverb, which has masked the weaker components of the direct signals. And the loss of timbre occurs mainly due to inaccurately placed microphones (more on this later).
Dynamic signal processing is also fraught with loss of transparency. Let's start with the fact that one of the most important parameters of timbre is the process of sound emergence, its attack. If we choose the compressor response time less than the attack time of the instrument, we will get its timbre sluggish, pressed and inexpressive. And if at the same time all the signals of the phonogram are compressed, then we will generally get a “mess” - after all, the secret of good ensemble playing is precisely to give in to each other.
A very important parameter is musical balance, that is, the relationship between the parts of an ensemble or orchestra. In some cases, when recording a large instrument, such as a piano or organ, we can talk about the balance between its registers. The musical balance must come from the score, correspond to the composer's or conductor's intentions, and be maintained across all nuances from pp to ff.
Good balance in a recording is not that difficult to achieve, especially when dealing with acoustically unrelated signals (i.e. mixing a multi-channel recording). But failures happen here too. In addition to simple inattention, there are a number of objective reasons for poor balance.
Firstly, insufficient musical culture and development of the taste of the sound engineer. He often does not understand the degree of importance of a particular party. It seems to him that everything played by musicians should sound equally loud. The recording becomes “flat” and rumbling. We call this type of balance “engineering.”
Secondly, excessive (more than 92 dB) listening volume during mixing can play a cruel joke on the sound engineer. When listening to such a recording at home, especially through a cheap point-and-shoot camera, all mid-frequency components of the signal will become louder. This applies primarily to solo parts - singers, wind instruments, electric guitars. Cymbals, various kinds of shakers, bells will disappear into the shadows and, most importantly, the bass and bass drum will disappear. But in general, the entire accompaniment will hide behind the vocals and the dramatic “support” of the solo part, supporting voices and counterpoints laid down by the arranger, will disappear.
Thirdly, there are obvious flaws that can be caused by the imperfection of the sound engineering “mirror” - the control units and the listening room. It can be especially difficult to balance narrow-band signals, such as a hi-hat, a harpsichord (especially one with only one “hardware” recorded, without body resonance), or a longitudinal flute. Such signals also include bass, “recorded” without overtones, and bass drum, recorded without a characteristic percussive attack. With different acoustics and in different rooms, with inevitable outliers in frequency characteristics, the balance of such instruments will be different. Often in a recording you don’t know which pair of control units to believe, especially since the headphones show the third result. In addition, using only headphones gives a dramatic improvement in transparency, and it is very difficult to predict how the soundtrack will sound during normal listening.
Some sounds, after some time, give the sound engineer a “ticking clock effect.” Then he stops noticing the repeated sounds of the hi-hat, "automatic" percussion, etc. This also constantly leads to imbalances, since the sound engineer simply ceases to control such signals during the mixing process.
The next most important parameter of sound recording is the timbre of instruments and voices. The transmission of timbre should be natural, the instrument should be easily recognized by the listener.
However, in many cases, the natural sound of an instrument is purposefully transformed by a sound engineer, for example, to compensate for distortions that are introduced when recording a signal with a microphone, or for shortcomings in the sound of the instrument itself. For example, it is often necessary to “correct” the timbre of flutes, domras, and balalaikas. To do this, you can raise the area of fundamental tones in the region of the first octave. In a twelve-string guitar, the “silverness” is usually highlighted with a corrector, and the sound of a harpsichord can be given an effective “nasality” using a parametric filter. Very often, deliberate transformation of timbre is used to create new colors - for example, when recording fairy tales, film scores, etc.
The timbre is affected by all devices included in the path. If you analyze it, you can find “pitfalls” that threaten the emergence of a defect. for example, a microphone. It is known that when it approaches the sound source, a brighter timbre is obtained due to the perception of its full frequency spectrum. However, almost all acoustic sound sources have redundancy of timbral components. After all, on the way to the listener in an ordinary, unamplified hall, some of them are inevitably lost. Therefore, by placing a microphone at a close point, from where the listener never listens to the instrument, you can get a sound that is not quite similar to the usual one. A violin recorded with a microphone located near the instrument and directed perpendicular to the top soundboard will sound sharp, harsh, rough, as musicians say, with a “rosin” sound. In the sound of a voice recorded with a close microphone aimed directly at the mouth of the singer or reader, hissing consonants are amplified, and when recording academic vocals, a high singing formant with a frequency of about 3 kHz is very impressive when perceived from two meters and further and unbearably sharp at 40 centimeters.
The equalizer should enrich and decorate the sound. But its excessive use often leads to the opposite result: the sound becomes “narrow”, with a “gramophone” sound, especially if an inexpensive remote control with one parametric filter frequency is used on all lines. At one time, we called such recordings “pre-presented” (from presence filter, “presence filter”). In addition, inappropriate correction can lead to increased media or studio noise.
The next parameter is execution. Perhaps it is of primary importance for the quality of the recording. It is the performance that is the deciding factor for the listener. Equally important here are both technical features (quality of sound production, ensemble structure, purity of intonation, etc.) and artistic and musical ones (interpretation of the work, its correspondence to the style of the era, composer).
The role of the sound engineer here is also very important, since he influences both the technical and artistic side of the performance. He must find a common language with musicians of any rank and create a fruitful creative atmosphere during the recording process. Only this allows the artist to fully reveal his talent. A trusting atmosphere is necessary between the sound engineer and the artists: musicians should open up their weaknesses to him without fear, knowing that they will definitely be helped and will do everything to ensure that the recording session is complete, with a good artistic result. At the same time, one should never forgive a performer for obvious unpreparedness for recording. Not a single recording should come out of the hands of a sound engineer for which the performer would eventually have to blush, and no short-term benefits should reduce this exactingness.
I especially want to warn novice sound engineers against the often-held position: “What can they do without me, these artists! They always play out of tune, not together, it’s me who saves them, if it weren’t for me...” This is nothing more than a manifestation of one’s own complex inferiority. In fact, the relationship with the performer should be built on the principles: respect for the artist, self-respect and mutual goodwill. As they say now, “the client will go to such a specialist”; people of all different personalities will be happy to work with him.
How to evaluate the “performance” parameter in computer music, which is very fashionable now? I've heard quite a lot of discs recorded on synthesizers that are rhythmic, impressive in timbre and... boring after the first ten minutes of listening. The impression is of a very beautifully playing musical snuffbox with its dead metronomic quality. These sounds lack one of the main features of live performance - the “human factor”, the physical labor of playing musical instruments. Composer Eduard Artemyev, while overdubbing a trumpet part onto the soundtrack, drew our attention to the fact that not a single synthesizer, even one that very accurately reproduces the timbre of an instrument, is able to “represent” the muscle tension of the embouchure apparatus of a musician playing high notes. This tension is always present in the sound; it affects the listener, forcing him to empathize.
And regarding metronomicity - when rhythmbox synthesizers had just appeared, I told the now deceased V.B. Babushkin: “Now death will come to the musicians!” To which he wisely replied: “This is death for the labukhs...”.
The “technical quality” parameter is perhaps the most variable of all. Recordings made ten years ago are today technically imperfect and require restoration. In addition to traditional interference (noise, background, electrical clicks), sound distortion, frequency response disturbances, resonances at certain frequencies, there are added: the presence of quantization noise, jitter, the effects of various computer noise suppressors, and much more.
In phonograms prepared for release of compact discs, radio broadcasts, etc., electrical interference is unacceptable. Acoustic noise, in turn, is divided into studio noise: the hum of operating ventilation, external penetrations, and performance noise (musicians breathing, creaking furniture, knocking of the piano pedal or valves of woodwind instruments, etc.). The degree of permissibility of performing noise in the technical specifications for magnetic phonograms is determined as follows: “Performing noise is allowed if it does not interfere with the perception of music.” And this is absolutely correct, since it is the aesthetic standards that should be applied to performance noise, which are within the competence of the sound engineer conducting the recording.
The opposite is also true - one should mercilessly fight against noise that interferes with artistic perception. There is a known recording of one very respected guitarist, on which, in addition to the soulful performance, you can clearly hear... snoring. The sound engineer, as well as the editor, producer, etc., who released such a recording for mass sale, committed, frankly, a malfeasance!
Perhaps the most common technical quality defect is the result of overloads. A mixer is a rather insidious “pitfall” on the way to good sound. Naturally, the sound engineer wants to hear his recording as loudly, brightly and effectively as possible. But this effectiveness is achieved by a combination of several parameters. The main ones are timbre and transparency. During loud listening, the disadvantages of these parameters are compensated to some extent by a natural mechanism of auditory perception known as the “Fletcher-Manson effect” (or “equal loudness curves”). Of course, it is better to listen loudly than to write at the maximum level. Then distortion of the analogue or a completely unacceptable “over” on the digital begins. But the fact that it makes no sense to turn up the volume to improve the recording is obvious even to beginners, but “pulling up” the faders little by little always seems more reasonable. As a result, a struggle begins with overloads of the type “the individual fader moves up, and the master moves down.”
In fact, in sound engineering the law of “reverse action” often applies: if you want to make it louder, remove what’s disturbing, if you want to raise the bass, highlight the middle...
If the recording is stereophonic, then one more parameter is determined in it - the quality of the stereo image. Here we consider the width and fullness of the stereo base, the absence of a “hole in the middle,” uniform information content of the left and right sides, and the absence of distortions.
The basic rule of stereo image formation - “air is wider than sound” - means that a mono signal will sound “stereophonic” only if there is a wide-sounding diffuse field present with it. All artificial reverberators are built on this principle, which, as a rule, have one input and two outputs.
A common mistake when creating a stereo image is excessively narrowing the base with panoramic controls. We must remember that the “ping-pong” effect looks unnatural only in the classics, and even then not always. In a variety recording, the “roll call of sides” only works for the benefit, and there is no need to be afraid of it.
A few words about the concept of “information content”. The musical fabric is divided into essential, defining, well-localized components, and into auxiliary ones that fill out the texture. The first include, for example, the melody, the accents that fill the pauses - “riffs”, etc., everything that the listener pays attention to first of all. Auxiliary components of the musical fabric are various types of pedals (long notes or chords), duplication of the main voice (with another instrument or delay - it doesn’t matter), continuous textural and harmonic figuration. It is the same information content of the left and right sides of the stereo base that creates a comfortable feeling for the listener of the correct stereo balance, and not the same level of signals from the right and left channels, which is usually shown by indicators. This means that if the melody is played by one instrument, then it should be located in the center. If the melody appears alternately in two voices, then they should be located on the sides of the base. An example of an unsuccessful arrangement of instruments is the so-called “American” concert seating of a symphony orchestra, where all melodic and well-localized parts - violins, flutes, trumpets, percussion, harps - are located to the left of the conductor. On the right, the only frequently played instruments are oboes and cellos.
Perhaps we can stop here. The question is often asked: - what is the most difficult thing in recording? The answer is simple: you need to develop the ability to overcome stress, always control the situation and constantly control the resulting sound. This usually takes about ten years of independent work, when a self-taught specialist learns the secrets of mastery through trial and error. I really want our readers to shorten this period a little...
For those who have decided to study the art of arranging, mixing music and working with sound, we suggest paying attention to our video courses.
Each of the video courses exists to solve a specific problem, so they represent complete step-by-step training systems.
18 lessons. Duration : 3 hours 38 minutes.
This course is designed to help those who are going to or have already started learning arranging, mixing, mastering or any other form of art. This course does not teach mixing, mastering or music production, but it does talk about how to learn correctly and what you need to do to make the learning process as fast, enjoyable and effective as possible. The material is suitable for both beginners and more or less advanced ones.
Professional recording of a song in a non-professional studio. Volume I
8 lessons. Duration : 1 hour 11 minutes.
The first volume of the video course in live video format tells and shows how to accurately record a song “from start to finish” in a budget amateur studio with far from perfect acoustics and modest hardware.
Vocal recording, processing and mixing
55 lessons. Duration : 6 hours 30 minutes.
This video course is a collection of knowledge and experience in recording, editing, editing, processing and mixing vocals, accumulated by the author over several years.
The course will cover a variety of vocal processing techniques that will help you achieve top-notch results. All the most important processing devices will also be discussed in detail.
Vocal processing and mixing
10 lessons. Duration : 1 hour 18 minutes.
This course is a practical chapter of the above-described course on recording, processing and mixing vocals. In the course you will learn how to process vocals so that their timbre becomes clear, thick and beautiful, and at the same time, so that the vocals fit easily into the mix and are readable in it.
Album mastering
19 lessons. Duration : 1 hour 52 minutes.
This course will tell you and show you how to quickly make high-quality professional mastering of an album with your own hands in the Nuendo program in just a couple of hours.
During the course, the author will master a real album in almost real time. All actions of the author will be accompanied by comments, so you will not have any questions about what and why is happening at the moment.
Programming drums inside and out
51 lessons. Duration : 5 o'clock.
This course is a source of knowledge that will help you get a high-quality drum sound in your compositions, spending a minimum of money and effort on its formation. The information presented in the course is based on the author's personal experience and knowledge and is presented in an easy-to-learn format. It is unlikely that you will be able to find anywhere the techniques, technologies and practical tips that are found in the lessons of this course.
Recording, processing and mixing guitar in a home studio
93 lessons. Duration : 7 hours 48 minutes.
This comprehensive video training course covers recording, processing and mixing a guitar in a home studio, inside and out.
From this course you will learn what equipment is needed for high-quality recording of a guitar, how to record an acoustic and electric guitar, as well as how to process and mix recorded parts in order to obtain a high-quality and professional sound in the end.
Processing and mixing guitars in Nuendo 4
11 lessons. Duration : 68 minutes.
This is a video course that demonstrates step-by-step the process of processing and mixing acoustic and electric guitars. You'll learn how to process and mix guitars so that you get a clean, tight, and beautiful sound from each guitar and the mix as a whole. And in addition to video lessons, the course also includes a voluminous author’s article, which gives as many as 25 useful tips for recording a guitar.
Sound processing and mixing of phonograms “from start to finish”
187 lessons. Duration : 42 hours.
This course is a collection of 16 independent video courses, a collection of a huge amount of knowledge and experience in the field of sound processing and mixing of phonograms, accumulated by the author over many years.
All this knowledge is provided in a form that will allow you to assimilate and apply it in practice as easily, quickly and effectively as possible.
At the moment, this is the most voluminous video course ever created by the author.
Wall of Sound
12 lessons. Duration: 4 hours.
“Wall of Sound” is the first free video mixing course from Andrey Skidan and the Master-Skills.ru team, which shows the entire process of mixing a phonogram in the rock genre from start to finish. This is a practical video tutorial, the main goal of which is to help you understand the principles and features of mixing phonograms of this genre.
Mastering in Wavelab “from start to finish”
15 lessons. Duration: 2 hours 39 minutes.
This video course will teach you how to do mastering “from start to finish” and will consistently tell you about the basic techniques, subtleties and secrets of such a complex, but at the same time extremely interesting process. The course does not contain boring theory and excessively in-depth study of the program. Most of it is visual practice. The course will be accessible and understandable to beginners.
Mastering in Wavelab “from start to finish” - 2
12 lessons. Duration: 1 hour 44 minutes.
If you are interested in how phonogram mastering is done in styles such as rock and metal, then this course will cover exactly that.
This video course contains virtually no theory or in-depth study of the Wavelab program. It considers only those operations that are necessary to achieve the objectives.
7 questions about mastering in Wavelab
7 lessons. Duration: 30 minutes.
In addition to the main courses on mastering, to answer theoretical questions, this mini-course was created, in which in 30 minutes the author answers the 7 most frequently asked questions regarding mastering, including in the Wavelab program. The course is notable for the fact that all complex theoretical aspects are explained in simple and understandable language.
Digital audio theory
11 lessons. Duration: 1 hour 21 minutes
This theoretical course is a mini video encyclopedia, and was created to help beginners understand the most important concepts, terms and basics of digital audio.
7 lessons. Duration: 1 hour 13 minutes
In this video course you will learn what equipment is needed in order to efficiently process sound and mix phonograms and why it is necessary. You will also learn how to choose the right equipment, which is optimal in all respects, given its diversity.
Steinberg Nuendo 4. Setup, optimization for mixing and audio basics
15 lessons. Duration: 2 hours 34 minutes
This video course covers all the necessary features and capabilities of Nuendo 4 to work effectively with audio. The course will allow those who are encountering it for the first time to learn how to work in this program.
Sound processing devices. Design and practical application
38 lessons. Duration: 6 hours 21 minutes
In this course we will talk about the main sound processing devices, their structure and practical application. You will learn where, why and, most importantly, how which device is used. The course covers all the basic effects and tools used in processing and mixing phonograms.
Drum set. Treatment
17 lessons. Duration: 4 hours 50 minutes
The course is divided into five parts, each of which is devoted to the processing of a specific tool. Using various examples, the principles and methods of processing kick drums, snare drums, tom-toms, hi-hat and overhead microphones are discussed in detail. This course will cover processing only, not mixing, and only acoustic, not electronic, drum kits.
Processing and mixing of a drum kit “from and to” I
7 lessons. Duration: 2 hours 55 minutes
Processing and mixing of a drum kit “from and to” II
7 lessons. Duration: 1 hour 55 minutes
Processing and mixing of a drum kit "from and to" III
7 lessons. Duration: 1 hour 38 minutes
Percussion. Processing and mixing
9 lessons. Duration: 1 hour 39 minutes
In this course we will talk about the features of processing the most common percussion instruments and mixing a percussion group.
Electronic drums. Processing and mixing
9 lessons. Duration: 1 hour 11 minutes
Throughout this course, the author shows the process of processing and mixing the drum section using one example. In this course we will talk about electronic drums in dance music, the features of their processing and, of course, their mixing.
Bass. Processing and mixing
6 lessons. Duration: 1 hour 50 minutes
The course is divided into two parts. The first is devoted to processing and mixing of bass guitar, the second is devoted to processing and mixing of electronic synthesized bass in dance music. The course will cover both processing and mixing the bass with the drum section.
12 lessons. Duration: 3 hours 33 minutes
The first part of the course is devoted to processing and mixing of acoustic guitar, the second - processing and mixing of electric guitar. A number of examples are used to examine the principles and methods of processing various types of acoustic and electric guitars.
Processing and mixing of keyboard instruments
7 lessons. Duration: 3 hours 17 minutes
The course consists of several parts, each of which is devoted to a specific keyboard instrument. Despite the fact that instruments such as marimba and vibraphone are keyboard percussion instruments, their processing and mixing will also be discussed in this course.
Processing of wind and string instruments
7 lessons. Duration: 1 hour 49 minutes
This video course is devoted to the processing of wind and string instruments. Each lesson covers the processing of a specific musical instrument.
Mixing the phonogram "from and to" I
12 lessons. Duration: 2 hours 57 minutes
During this practical course, the author mixes a mix in a pop style (chanson style) from scratch to finish. This course was created so that you can see the process of mixing a soundtrack from start to finish. Throughout the course, the author's actions are accompanied by comments, but without focusing on the theory, definitions, and basics of working with sound.
Mixing the phonogram "from and to" II
16 lessons. Duration: 3 hours
During this practical course, the author mixes a mix in a dance style “from start to finish.” This course is designed to show you the process of mixing a soundtrack from start to finish. Throughout the course, the author's actions are accompanied by comments, but without focusing on the theory, definitions, and basics of working with sound.