World tanks change camera view. New mechanics for changing appearance in World of Tanks. Location of tank elements

Changing the appearance of equipment is a new opportunity for your self-expression in the game. We have prepared new visual effects and customization options: now you can choose the main color of the car, customize the camouflage, emblems and inscriptions in detail. We also reworked the very principle of how appearance customization works, adding styles and designating zones of the tank that you can change yourself. Now you have even more creative freedom!

The tank appearance window will be divided into five tabs, where you can apply ready-made styles or design the vehicle yourself using paint, camouflage, emblems, inscriptions and visual effects.

NOTE: The new mechanics for changing appearance are not tied to version 9.21. The general test is just the beginning of the setup, and the exact release date will depend on the test results. The new mechanics will be available on the main servers as soon as we are sure that the system is configured and working as expected. Follow the news to stay updated.

The priority at this stage is fixing bugs and tuning performance. Participate in testing, leave feedback on the forum and in official groups on social networks - this is how you will help us bring the new mechanics to perfection.

What's new

Styles

Appearance elements are now compiled into ready-made styles, thanks to which you can customize the appearance of your car with one click. Each style includes specific settings for paint, camouflage, lettering, emblems, and visual effects.

Use ready-made styles - you can apply them for several battles for credits or forever for gold - or experiment by styling the car yourself using new tools.

Paints

Now a certain set of paints is available for the vehicles of each nation. Using them, you can change the main color of the car; in this case, the paint is applied separately to the hull, turret, gun, chassis and gun mantlet. For winter, summer and desert maps, you can also choose the main color scheme.

How the paints will work:

To paint one element, you need one can; It will take 5 cans of paint for the whole car. Before you begin, make sure you have enough paint for the entire car.

"Historic" and "non-historical" paints will perform differently. Non-historical paint can be used for any type of card (one can per module), but historical paint will have to be purchased separately for each type. Thus, for example, to paint one car for three types of cards, you will need 15 cans of “historical” paint.

By default, only historical items will be visible to all players. If you want to see all the appearance elements on the tanks of other players, including non-historical examples, go to the settings, open the “Game” tab and uncheck the “Hide non-historical elements” option.


NUMBER OF PAINT CANS AND PRICE - NOT FINAL

Camouflage

Now each camouflage will be divided into three parts: for the hull, turret and gun. You can apply them separately, setting the same or different camouflage for different parts of the tank, and even choose the size of the camouflage: small, medium or large. For certain camouflage schemes, it will also be possible to customize the color scheme.

NOTE: You will still be able to apply full camouflage schemes that you already own to vehicles. The new appearance customization system will simply divide each of them into three parts.


THE PRICE INDICATED IN THE SCREENSHOTS IS NOT FINAL

The stealth bonus from camouflage will work if you apply camouflage to the body of the vehicle.

Emblems and inscriptions

Now, before applying each emblem or inscription, you will see the exact place where it will be displayed.

NOTE: After the new mechanics are launched, all camouflage patterns, emblems and inscriptions purchased before the new mechanics were introduced into the game will be sent to the Warehouse. Temporary camouflage patterns will be written off and you will receive compensation equal to their value.


THE PRICE INDICATED IN THE SCREENSHOTS IS NOT FINAL

Effects

You can give your car a unique look using worn or faded paint and camouflage effects, from glossy to completely worn.


THE PRICE INDICATED IN THE SCREENSHOTS IS NOT FINAL

Currently, new effects, paints, and purchasable styles are available for Tier VIII premium vehicles and Tier X researchable vehicles. We are working to make these appearance elements available at lower levels as well. Camouflage patterns, emblems, lettering and rental styles can be applied to any vehicle.

Cost change

Fundamental changes to the appearance customization system will also affect our pricing policy. We are currently developing a unified pricing model that will be combined with the new mechanics. We will not rush into this matter and must work it out carefully; We will need time for this. As soon as everything is ready, we will immediately notify you about the changes.

To compensate for the possible inconveniences associated with the introduction of new mechanics, we will provide each of you with an exclusive set of camouflage schemes. It will include one camouflage for the hull, turret and gun for each map type. Unlike other (national) camouflage schemes, you can apply these to any vehicle.

As soon as the set is finalized, we will show it.

If you are a little tired of everyday battles in World of Tanks, you can take up tank creativity. I'm talking about World of Tanks remodeling, with which you can change the appearance of your favorite tank. All changes will be displayed only on your monitor. For your opponents, you will ride a tank by default. Yes, we also need to dispel the myth. All technical characteristics also do not change, you will not receive any gaming benefits. The only thing is that it will be more pleasant for you to play when the German E25 is equipped with a gun from the E100 or when the T34 is equipped with the body and gun from the T54.

I think the essence of the remodeling is clear. Let's now figure out how to make such changes to the appearance of tanks.

Location of tank elements

The components of all tanks are located on your computer in the game folders. Before you plan remodeling in World of Tanks you need to take into account that it will not be possible to install the components of a level 10 tank on a tank of the first or second level, due to the too large difference in dimensions. If there is a strong discrepancy between the sizes of the components, the program may not let you into battle.

So, the components of all tanks are in the folder res\ packages\ vehicles. The file format is PKG, these are archives. You can open such files with Winrar. Before starting the remodeling process, I advise you to make a backup copy of the folder packages. After you unpack all the archives, you can begin the creative process. You can replace components of some tanks with others. To do this, you need to go to res_mods/0.8.7/vehicles (if not, create it).

Then, depending on the type of tank you choose, you need to create a country folder.

  • USSR – Russian.
  • Germany - German.
  • USA - American.
  • China – Chinese.
  • France – French.
  • England - British.

We need to create a folder for the tank, which we will take as a basis and want to change. First, you need to copy the primary files from its main folder there. Then, from the directory of the tank to be replaced, we need to select the turret and gun files, copy them to our original replacement folder. After that, we go into the game and see what we got. And the following should happen, depending on the degree of file replacement.

5 pictures of tanks that clearly show replacement components.






In order to make a better model of a tank, you need more in-depth knowledge of modeling, in particular programs for working with 3D models.

Video clip demonstrating the creation work models for tanks in World of Tanks.

5 years and 6 months ago Comments: 0


A very interesting mod. It's like you're looking straight out of a tank!

Suitable not only for rides, but also for shooting dynamic videos.

This mod has the following functionality:

Arcade camera:

  • Move the camera high up - commander's camera
  • NoScroli. You can switch the sight only by pressing the switch sight button. Default is Shift. This option is disabled by default; to enable it you need to edit the avatarjnput.handler file. located in the res_mods/0.8.6/gui folder. You need to carefully enter the word true in the section.
  • The twitching of the arcade camera when the tank is moving has been removed.
  • Added the ability to set a slight camera shift relative to the tower axis. The feature is turned on and off by pressing the F9 button. This is done using the additional buttons. digital block, 4-6 - left/right. 8-2 - top/bottom. 9-3 forward/backward. 5 reset to 0.
  • Tower antennas no longer cause the camera to bounce.
  • This option disables storing the last arcade camera zoom position. In other words, if it is activated, then when entering arcade mode, the zoom is always set to the minimum position (the minimum specified in the section).

Sniper camera:

  • Included display of the body and. optionally, tank guns (turn on and off by pressing the F9 button). This gives a greater sense of realism of what is happening. The camera is shifted relative to the tank body using the Num 1оК buttons (additional digital block). 4-6 - left/right. 8-2 - top/bottom, 9-3 forward/back. 5 reset to default position. The offset position is remembered for each vehicle separately, this allows you to conveniently customize the view for each combat unit.
  • Enabling the binding of the turret position to the hull - “disabling horizontal stabilization.” You can toggle this option in battle by pressing the Caps Lock button.
  • NoScroli You can switch the trailer only by pressing the button for switching sights. Default is Shift. This option is disabled by default; to enable it, you need to edit the avatar_input_handler file located in the res_mods/0.8.6/gul folder. You need to carefully enter the word true in the section.
  • Smooth zoom. This option allows you to specify an arbitrary number of steps to zoom out) of the camera in sniper mode. Specific values ​​are set in the avatarjnput_handler file, located in the res_mods/0.8.6/gui folder. In the section you need to carefully enter the camera approach steps, separating the numbers with spaces, for example: 12 4 816 20 26 32, the values ​​can be set as fractions, for example 1.5 2.55, etc. The number of values ​​is not limited, I think several thousand or more are quite possible.
  • Removed the triplex effect and darkening at the edges, configured in the section
  • This option disables storing the last zoom position of the sniper scope. In other words, if it is activated, then when entering the sniper scope, the zoom is always set to the minimum position (the minimum specified in the section).
  • Switching dynamic effects is done with the F10 button.
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