Adobe illustrator how to make animation. Guide: how to create SVG animation using After Effects CC. Inserting an Illustrator graphic

Recently, various kinds of animation of SVG (Scalable Vector Graphics) graphics on websites and applications have become very popular. This is due to the fact that everything latest browsers already support this format. Here's info on browser support for SVG.

This article describes the simplest example of animating an SVG vector using the lightweight Jquery plugin Lazy Line Painter.

source

To complete and fully understand this task, basic knowledge of HTML, CSS, Jquery is desirable, but not necessary if you just want to animate SVG) Let's get started!

And so the steps we need to follow:

  1. Create the correct file structure
  2. Download and connect the plugin
  3. Draw a Cool Line Art in Adobe Illustrator
  4. Convert our picture to Lazy Line Converter
  5. Paste the resulting code into main.js
  6. Add some CSS to taste

1. Create the correct file structure
The Initializr service will help us with this, where you need to select the parameters as in the picture below.

  • Classic H5BP (HTML5 Boiler Plate)
  • No Template
  • Just HTML5 Shiv
  • minified
  • .IE Classes
  • Chrome frame
  • Then click Download it!

2. Download and connect the plugin

Since initializr comes with the latest Jquery library, from the archive that we need to download from the Lazy Line Painter project repository, only 2 files need to be transferred to our project. The first one is ‘jquery.lazylinepainter-1.1.min.js’ (plugin version may differ) it is located in the root of the resulting folder. The second one is example/js/vendor/raphael-min.js.

These 2 files are placed in the js folder. And we include them in our index.html before main.js like this:

3. Draw a cool outline picture in Adobe Illustrator

  1. Draw our outline picture in Illustrator (the easiest way to do this is with the Pen Tool)
  2. It is necessary that the contours of our drawing do not close, because for our effect we need a beginning and an end
  3. Should not have fills
  4. The maximum file size is 1000×1000 px, 40kb
  5. Let's crop to the borders of the object Object>Artboards>Fit To Artboards Bounds
  6. Save as SVG (standard save settings are fine)

For example, you can use the icons in the attachment.

4. Convert our picture to Lazy Line Converter
Just drag and drop your icon into the box below.
The thickness, color of the outline and animation speed can be changed in the code itself that will appear after the conversion!

5. Paste the resulting code into main.js
Now just paste the resulting code into an empty main.js file
Options:
strokeWidth — outline thickness
strokeColor - outline color
You can also change the drawing speed of each vector by changing the value of the duration parameter (default 600)

6. Add some CSS to taste
Remove paragraph from index.html

hello world! This is HTML5 Boilerplate.

And instead of it we insert a block in which our animation will take place

then add some CSS to the main.css file for a nicer look:

Body ( background:#F3B71C; ) #icons ( position: fixed; top:50%; left:50%; margin: -300px 0 0 -400px; )

save all files.
Now just open index.html in a modern browser and enjoy the effect.

P.S. when running on a local machine, the start of the animation may be delayed by a few seconds.

Transparent GIF in Adobe Illustrator is done as follows. Go to menu File > Save for Web & Devices (Alt+Ctrl+Shift+S). In the window that opens, in the Optimized file format field, you must first go to the tab image size(image size). The fact is that the entire page gets into the optimization window by default, and this is usually not necessary. Therefore, in the Image Size tab, deselect the checkbox Clip to Artboard(Crop to fit page) and click the Apply button.

Then, in the format selection list, select GIF and check the Transparency checkbox.

After that, we will determine which colors will be transparent. All colors present in the image are contained in the tab color table(Color Chart) and are displayed as colored squares. Select a tool from the toolbar on the left side of the window eyedropper(pipette).

Colors can be defined in two ways. The easiest way is to specify the color with an eyedropper directly on the image - after that the color will be highlighted on the color table with a dark stroke. Well, if you know exactly which color should be transparent, you can select it directly on the color table by clicking the corresponding colored box. And in the first and second cases, if you need to select several colors, you need to work with the Shift (or Ctrl) key pressed. After choosing a color, you need to instruct the program to make it transparent. To do this, click on the icon Maps selected colors to Transparent(Add selected colors to transparency). In the figure, this button is circled, and the red color is set to transparent. A transparent area will appear on the image, and the square on the color table will change its appearance - part of it will become a white triangle. To cancel the selected color, you need to select it in the Color Table, and then click the Maps selected colors to Transparent icon again.

A few words about the method of setting transparency. The dropdown menu is responsible for it. Specify Transparency Dither Algorithm, in Russian - Transparency simulation algorithm (fig. below). There are four choices: No Transparency Dither - no algorithm, Diffusion Transparency Dither - diffuse algorithm, Pattern Transparency Dither - pattern-based algorithm and Noise Transparency Dither - noise-based algorithm. In the diffuse algorithm mode, the slider becomes active Amount(Amount) that allows you to change the diffusion value. What to apply in practice? Depending on the purpose and image. I don't use this option and always leave the default - No Transparency Dither.

Press Save - transparent GIF is ready. The work was done in Adobe Illustrator version CS4 (v.14), but all actions and keyboard shortcuts are relevant for the earlier version CS3 (v. 13).

Today we have an unusual Adobe Illustrator tutorial. Because this time we will not make a static picture, but a real animation. Imagine it turns out help from Adobe Illustrator can also draw cartoons :)

And we need nothing for this. Competent organization of layers and export of the final work to swf format, where each layer is converted into an animation frame. In today's tutorial we will draw a countdown animation in retro movie style. The output should be a flash movie with this same countdown.

The first thing to do is to draw all the necessary elements for future animation. To do this, I made two film frame positions in a separate document, a circle for reference, which is cut into separate sectors, a texture and a vertical scratch to add the effect of antiquity, as well as all the numbers and inscriptions.

When all the parts of our cartoon are ready, you can start creating the animation itself. For convenience, this is best done in a new document. In this case, the layers will play the role of animation frames. And in the very first layer, you just need to copy the frame of the film. Position it in the middle of the work area.


Now create a second layer and copy the film frame into it, in which the holes at the edges are made with a shift. It also needs to be centered.


From these two layers, you can already get the animation of a moving film. But later we will need a lot more layers. So select the first two layers, go to the panel options and make a copy of the layers.


In a similar way, we need to accumulate 12 layers with film frames that define its movement.


Now we have a whole bunch of layers and they are all visible. In the sense that the upper layers block the lower ones, which is not very convenient for work. Therefore, you can turn off some layers by clicking on the eye icon to the left of the layer name. To turn all layers off or on at once, hold down the Alt key while clicking on the eye icon. Turning layers on and off, you can see exactly what is located in a certain frame of our future animation. And now, in order for us to add a slight shake to the film movement, we need to move the received frames slightly in different directions. To do this, turn on only the layer with which you are going to work at the moment, and then shift the frame by a couple of pixels in any direction.


When you have gone through all the layers and added a little shift, you can start creating the animation of the moving circle. To do this, copy the circle consisting of sectors from the cartoon parts document and place it on the first layer on top of the film frame.


If you remove the selection from the circle, then it will look like a single whole. This is exactly what we need.


But since it consists of separate sectors, it is possible, by changing their color, to create animation very quickly and easily. To do this, copy this circle to the second layer and make the first sector lighter. You remember that the film shakes during movement, so it is not necessary to put the circle exactly in the center of the frame. Place it on the eye.


Similarly, you need to copy the circle to each next layer, while painting with a lighter color one sector more than the previous time. Together, these 12 layers form an animation of the movement of the film with a filling circle.


Next we need to add texture to our layers. Turn on the first layer and copy the texture from the source file with spare parts there.


Then turn on the next layers in turn and copy the same texture there. To make it look different on every frame, just rotate it 90 degrees. As you may have guessed, we need to add texture to all 12 frames.


If you are already rather tired of copying, then I can please you - there is very little left. The hardest part is over. It remains to add vertical scratches, and almost everything. To do this, again, copy the original scratch and put it in an arbitrary place in several layers. In my case, scratches appear in just two layers.


Now that the main cycle with the film animation is ready, it remains to add the numbers. Since we are counting from 3 to 1 plus the word Go!!!, we need even more layers. Not 12, but as many as 48. To do this, you need to make three more copies of ready-made layers with film animation.


And then everything is simple. Turn on the very first layer and put the number three there.


Then you need to copy this figure to the next layers until the circle animation ends. When you get to the next copy of the layers, where the circle will again be completely filled, you need to put the number two. In the same way, copy the number one into the desired layers. And when you get to the final layers for the Go!!! label, simply delete the circle before copying the label onto the desired layer.


That's all with animation. The main thing here is not to get confused. You can give the layers some convenient names, but I was somehow too lazy :) And yet, when you are done, be sure to turn all the layers back on by clicking on the eye icon.


In the export settings window, be sure to set Export As: AI Layers to SWF Frames. It is this option that turns Illustrator layers into animation frames. Next, click the Advanced button.


Additional settings will open. Here you need to set the Frame Rate. I have 12 frames per second. The Looping checkbox is responsible for cycling the animation. Thanks to her, the video will play in a circle. And the option Layer Order: Bottom Up renders the illustrator layers from bottom to top in the panel. This is exactly how we built our animation.


As a result, we get a flash movie with our animation.

Now you see that making a simple animation in Adobe Illustrator is not as difficult as it seems at first glance.

But for creating long videos or interactive applications, it is still better to use Adobe Flash or other flash editors. For example, I made this cat in an old Macromedia Flash that I dug up at work.

Also recently, HTML5 and CSS3 are increasingly used to create animation. Given code supported by modern browsers and does not require the use of a flash player.

Roman aka dacascas especially for the blog


Subscribe to our newsletter so you don't miss anything new:

Today we have an unusual Adobe Illustrator tutorial. Because this time we will not make a static picture, but a real animation. Imagine, it turns out that with the help of Adobe Illustrator you can also draw cartoons :)

And we need nothing for this. Competent organization of layers and export of the final work to swf format, where each layer is converted into an animation frame. In today's tutorial we will draw a countdown animation in retro movie style. The output should be a flash movie with this same countdown.

The first thing to do is to draw all the necessary elements for future animation. To do this, I made two film frame positions in a separate document, a circle for reference, which is cut into separate sectors, a texture and a vertical scratch to add the effect of antiquity, as well as all the numbers and inscriptions.

When all the parts of our cartoon are ready, you can start creating the animation itself. For convenience, this is best done in a new document. In this case, the layers will play the role of animation frames. And in the very first layer, you just need to copy the frame of the film. Position it in the middle of the work area.


Now create a second layer and copy the film frame into it, in which the holes at the edges are made with a shift. It also needs to be centered.


From these two layers, you can already get the animation of a moving film. But later we will need a lot more layers. So select the first two layers, go to the panel options and make a copy of the layers.


In a similar way, we need to accumulate 12 layers with film frames that define its movement.


Now we have a whole bunch of layers and they are all visible. In the sense that the upper layers block the lower ones, which is not very convenient for work. Therefore, you can turn off some layers by clicking on the eye icon to the left of the layer name. To turn all layers off or on at once, hold down the Alt key while clicking on the eye icon. Turning layers on and off, you can see exactly what is located in a certain frame of our future animation. And now, in order for us to add a slight shake to the film movement, we need to move the received frames slightly in different directions. To do this, turn on only the layer with which you are going to work at the moment, and then shift the frame by a couple of pixels in any direction.


When you have gone through all the layers and added a little shift, you can start creating the animation of the moving circle. To do this, copy the circle consisting of sectors from the cartoon parts document and place it on the first layer on top of the film frame.


If you remove the selection from the circle, then it will look like a single whole. This is exactly what we need.


But since it consists of separate sectors, it is possible, by changing their color, to create animation very quickly and easily. To do this, copy this circle to the second layer and make the first sector lighter. You remember that the film shakes during movement, so it is not necessary to put the circle exactly in the center of the frame. Place it on the eye.


Similarly, you need to copy the circle to each next layer, while painting with a lighter color one sector more than the previous time. Together, these 12 layers form an animation of the movement of the film with a filling circle.


Next we need to add texture to our layers. Turn on the first layer and copy the texture from the source file with spare parts there.


Then turn on the next layers in turn and copy the same texture there. To make it look different on every frame, just rotate it 90 degrees. As you may have guessed, we need to add texture to all 12 frames.


If you are already rather tired of copying, then I can please you - there is very little left. The hardest part is over. It remains to add vertical scratches, and almost everything. To do this, again, copy the original scratch and put it in an arbitrary place in several layers. In my case, scratches appear in just two layers.


Now that the main cycle with the film animation is ready, it remains to add the numbers. Since we are counting from 3 to 1 plus the word Go!!!, we need even more layers. Not 12, but as many as 48. To do this, you need to make three more copies of ready-made layers with film animation.


And then everything is simple. Turn on the very first layer and put the number three there.


Then you need to copy this figure to the next layers until the circle animation ends. When you get to the next copy of the layers, where the circle will again be completely filled, you need to put the number two. In the same way, copy the number one into the desired layers. And when you get to the final layers for the Go!!! label, simply delete the circle before copying the label onto the desired layer.


That's all with animation. The main thing here is not to get confused. You can give the layers some convenient names, but I was somehow too lazy :) And yet, when you are done, be sure to turn all the layers back on by clicking on the eye icon.


In the export settings window, be sure to set Export As: AI Layers to SWF Frames. It is this option that turns Illustrator layers into animation frames. Next, click the Advanced button.


Additional settings will open. Here you need to set the Frame Rate. I have 12 frames per second. The Looping checkbox is responsible for cycling the animation. Thanks to her, the video will play in a circle. And the option Layer Order: Bottom Up renders the illustrator layers from bottom to top in the panel. This is exactly how we built our animation.


As a result, we get a flash movie with our animation.

Now you see that making a simple animation in Adobe Illustrator is not as difficult as it seems at first glance.

But to create long videos or interactive applications, it is still better to use Adobe Flash or other flash editors. For example, I made this cat in an old Macromedia Flash that I dug up at work.

Also recently, HTML5 and CSS3 are increasingly used to create animation. This code is supported by modern browsers and does not require the use of a flash player.

Roman aka dacascas especially for the blog Notes of a microstock illustrator


Subscribe to our newsletter so you don't miss anything new:

Web graphics optimization

Graphic information is transmitted much slower than text information, and the loading time of images is proportional to the size of their graphic files. Therefore, fast loading of Web pages requires a small size of graphic images embedded in them, which is achieved by optimizing them. Image optimization is understood as its transformation that provides the minimum file size while maintaining the image quality required in this case, which is achieved primarily by reducing the number of colors in graphic images, using compressed and special file formats, and optimizing compression settings for individual image fragments.

Illustrator has built-in image optimization tools that provide a fast and efficient optimization process through a variety of preview methods. Preview gives a fairly accurate idea of ​​how the optimized image will look in real time, which helps to evaluate the result of optimization and choose the right settings. And you can optimize both images created directly in Illustrator, and others, such as photos that you intend to put on a Web site.

Optimization parameters are set in the window Save for Web(Save for Web), called by the command of the same name from the menu file(File). The program offers to use one of four preview modes, but two are best for evaluating the quality of optimization:

  • 2-Up(two options) - simultaneous viewing of the original and the optimized image in accordance with the specified settings (Fig. 1);
  • 4-Up(four options) - in this mode, the viewport is divided into four windows (Fig. 2) to display the original image and three versions of the optimized one: the first version is created based on the set optimization values, and the other two are options for the current optimization settings.

Both modes allow you to significantly save time on finding the best optimization option, as they eliminate the need to save images with different optimization settings and then visually compare them. In addition, it is possible to evaluate not only the quality of the optimized image, but also its size and download time for different connection options. For comparison, the most convenient mode is 4-Up (four options), which allows you to visually evaluate the impact of compression or palette reduction on image quality and size, and ultimately determine the best optimization parameters.

Illustrator lets you optimize Web graphics not only in GIF, JPG, PNG-8, and PNG-24 formats, but also in SWF and SVG. Indexed images that have a small number of colors are saved in GIF format. To save full-color and grayscale images - photos and color-rich graphics, such as gradient fills - use the JPG format. For full-color images with transparent areas, the PNG format is used, which allows you to save both indexed and full-color images, while in PNG-8 the maximum possible number of colors of an optimized image is 256, and in PNG-24 the image can have millions of colors, and therefore it looks like jpeg format. The difference between PNG-24 and JPEG is that the compression method used to optimize PNG-24 images does not result in loss of quality, but it does increase the file size. The SVG and SWF formats combine graphics, text, and interactive components and can also be optimized.

Consider a specific example of image optimization. Let's say, in the Illustrator program, a site emblem was developed (Fig. 3), originally saved in AI format. An attempt to immediately optimize it for the Web will not lead to anything good, since in this case the image will be automatically cropped, which will not take into account the true position of the inscription obtained as a result of deformation (Fig. 4 and 5).

Therefore, let's try to export the emblem to PSD format with the command File=>Export(File=>Export) - the size of the created image will be 143 KB. Open the resulting PSD file and use the command File=>Save for Web(File=>Save for Web). Given the limited number of colors involved in the image, in this case, the GIF format is optimal, with the specific settings of which you need to decide. By experimenting with the settings, you can make sure that the best quality is given by the compression algorithm selected by the program by default. selective(Selective). As for anti-aliasing, then, given the presence of a gradient fill, it is better to choose an algorithm with noise generation - noise(Fig. 6). The size of the resulting optimization file will be 6.729 KB (Fig. 7), while the background transparency will be preserved, which is easy to verify by saving the image in GIF format along with the HTML file (Fig. 8). As a result, in this example the files emblem.html and emblem.gif were obtained in the folder Primer1 .

Buttons

An indispensable specific design element of any Web-pages are graphic controls - buttons. It is simply impossible to imagine a page without them. Drawing buttons today has become a special genre, and Illustrator allows you to create the most intricate options. For example, buttons designed as grid objects and (or) with masks look much more effective than usual ones.

Consider the option of creating a round raised button in Illustrator. Draw a vector object filled with an arbitrary color in the form of a circle (Fig. 9) and convert it to a grid using the command Object=>Create Gradient Mesh(Object=>Create Gradient Mesh) by specifying four rows and four columns, and in the list Appearance(View) by selecting an option To Center highlight(Backlight) to 60 (Figure 10). Choose a tool Direct Selection and click in the upper left corner of the object, selecting the anchor points located there (Fig. 11). Change the color of the corresponding cell to white by selecting it in the palette Swatches(Fig. 12).

Take a tool Ellipse(Ellipse), set the mouse marker to the center of the circle created before and, while holding down the keys alt and Shift, stretch the new circle on top of the old one so that it is larger than the old one by 1-2 pixels on all sides. Make it a black border Stroke) 1-2 px wide and fill it with a radial gradient from red to white (Figure 13). Drag the created vector object 1-2 pixels to the right and down, then, without removing the selection, right-click on it and select the command from the context menu Arrange=>Send To Back(Organize=>Send back). As a result, we get a blank for the button shown in Fig. fourteen.

As a rule, on any Web page there are several buttons of the same type, differing, for example, only in the direction of the arrows drawn on them, indicating the direction of moving around the site. Let's consider the simplest case of having two buttons, one of which, with a down arrow, will move to the next page, and a button with an arrow up, to the previous one. As a blank for the arrow, let's take a regular triangle drawn with the tool Polygon(Polygon) filled with black and also styled as a mesh object for greater effect. Move the arrow to the button and adjust the position of all objects relative to each other using the corresponding palette buttons Align(Alignment). The first of the received buttons is shown in fig. 15. Make a copy of the layer with the button by selecting the command Duplicate Layer Layers, - as a result we get two identical layers. Then select the arrow on the copy of the layer and rotate it by 180° by selecting the command from the context menu Transform=>Rotate- Transformation=>Rotate. We get the same button as shown in Fig. 16. Please note that it is much more convenient to store all the same type buttons of one project in one file on different layers, which is demonstrated in this case.

Now you need to save the optimized options for each of the buttons. First, make the bottom layer invisible - in this case, the button on the top layer will be saved. Choose a team File=>Save for Web(File=>Save for Web), configure the button optimization parameters, for example, as shown in fig. 17, click the button Save(Save) and enter a file name. The button saved as a result is shown in Fig. 18. Now make the bottom layer visible, make the top layer invisible, and save the second button in the same way, giving it a different name. The result is shown in fig. 19.

Now all that's left is to make sure the buttons look good on the Web page and place them on a custom page (Figure 20). As a result, in this example, the Primer2.html file and two graphic images were obtained in the images folder (folder Primer2).

If desired, during the optimization process, the button can be easily turned into a slice. In this case, after choosing the command File=>Save for Web(File => Save for Web) and optimization settings should be selected from the tool palette tool Slice Select(Slice selection) and double-click on the image, which will automatically turn into a slice with serial number 1 (Fig. 21). Double-clicking again will open the window Slice Options(Slice Options), in which you will need to specify a link and, if desired, change the name of the slice (Fig. 22), and then save the optimized image. The result in this case will be the files Primer3.html (Fig. 23) and Primer3.gif (Primer3 folder).

Interactive elements

One way to spice up a page is to introduce design elements that change their appearance(or state) depending on the behavior of the mouse or, more rarely, in case of any other situations: zooming, scrolling, loading, errors, etc.

Among these elements, the most famous are rollovers (from the English roll over - roll, roll over) - elements that change shape under the influence of the mouse. Animated buttons are examples of typical rollovers. Rollovers are often used when creating other site navigation elements. In fact, any rollover is not one, but several (up to four) images, each of which corresponds to a specific event. The main events are considered to be the following: Normal - the normal state, Over - hovering the mouse cursor over the element and Down - pressing the left mouse button when hovering over it. Theoretically, events such as Click - releasing the left mouse button after clicking, Up - after releasing the button, Out - when leaving the active zone can be involved. However, in practice, it is more often limited to changing the element only for the first three or even two events.

Classic rollovers

In the classical sense, a rollover is a series of graphic images in GIF format and their corresponding HTML code, thanks to which, depending on the behavior of the mouse, one image replaces another in the browser window.

Illustrator is not designed to directly create rollovers in the classic sense, but it can help with the development of the initial elements for them. The idea in this case is to create a layer with an image corresponding to the first event. Then make a copy of the layer and transform the image to match the second event, and so on. The resulting layered image is exported to a PSD file with layers preserved, on the basis of which a rollover is created in the Image Ready program. The advantage of using Illustrator, as in many other cases, is a number of its interesting features that are not available in others. software tools, together with the convenience of vector graphics transformation.

Let's try to create a rollover in the form of an inscription that changes color depending on the behavior of the mouse. Open Illustrator and create a shape in the form of a rounded and filled with black rectangle (Fig. 24), make a copy of it and place it in a free part of the screen. Convert the first copy of the rectangle to a grid object with a highlight in the center (command Object=>Create Gradient Mesh- Object=>Create Gradient Mesh), specifying four rows and ten columns (Fig. 25). Activate the second copy of the rectangle and set a gradient fill for it, similar to the one shown in fig. 26. Overlay the gradient object on top of the mesh, reduce the opacity of the gradient object to about 80%, and the size to about 1 pixel to simulate the effect of a bulge in the end. And then over the objects print the inscription. In its original form, let it have a white color that will correspond to the Normal state (Fig. 27), and then when the rollover state changes, the color of the inscription will change, for example, to green - when the mouse marker is hovered over it (Over state) and to blue - when the mouse button is pressed (Down state).

Pay attention to the palette Layers- at this stage, it has only one single layer. Make two copies of this layer using the command Duplicate Layer(Duplicate Layer) from the palette menu Layers, - there will be three layers in the palette (Fig. 28). Then, in the first copy of the layer, change the color of the inscription to green, and in the second to blue (Fig. 29). As a result, the necessary blank for rollover will be obtained.

Export the created image to PSD format with layers preserved using the command File=>Export(File=>Export) and selecting the RGB color model (Fig. 30). Open the created PSD file in ImageReady (Figures 31 and 32). Create frames based on layers by choosing the command Make Frames From Layers(Create Frames from Layers) from the palette menu animation. The Animation window will look like in fig. 33. At the same time in the palette Rollovers Initially, a single Normal state will be created.

Then in the window animation select the frame corresponding to the hovered state, while in the palette Layers the layer is automatically selected Layer 1 Copy(Fig. 34). Go to palette Rollovers and click on the button Create Rollover State(Create a rollover state) - fig. 35, which will cause the state to appear Over State in the palette Rollovers(Fig. 36). Create the state in the same way Down State. Activate State Normal in the palette Rollovers and delete in the palette animation all frames except the one that should match the state Normal. As a result, for each rollover state in the palette animation there will be only one frame (Fig. 37, 38 and 39).

Rice. 38. View of the image, the Animation window and the Layers and Rollovers palettes for the Over State

Check the result by clicking on the button Preview in Default Browser(Browser Preview) on the toolbar and by going to the browser window (Figure 40). After that, save the file using the command File=>Save Optimized(File=>Save with optimization) and specifying the option HTML and Images (*.html). As a result, in this example, the Primer4.html file and a series of graphic images in the images folder were obtained.

Rice. 40. Browser window with Rollover element

SVG rollovers

The increasingly popular SVG (Scalable Vector Graphics) format Vector graphics), created on the basis of the XML standard, also allows you to get a variety of interactive elements, in particular rollovers, only in practice this is implemented in a completely different way. It is worth noting that the creation of interactive SVG rollovers, unlike classical ones, when the corresponding HTML code is generated completely automatically, requires knowledge of the JavaScript language and an understanding of the basic principles of object-oriented programming.

A special palette is designed to work with SVG objects. SVG Interactivity, which is easy to open with the command Window=>SVG Interactivity(Window=>SVG interactivity) - fig. 41.

Let's consider this variant of creating a rollover using the example of an interactive button, the color of the label on which will change from black to blue when the mouse is hovered over and turn back to black when the mouse leaves the active zone.

Create a rectangular button with rounded edges and choose a suitable gradient fill for it, for example, as shown in fig. 42. Adjust the transparency of the button in the palette Transparency(Transparency) - in this example, the value of the parameter Opacity(Opacity) is set to 50%. Make a copy of the button, fill it with dark green (Fig. 43), and then convert it to a mesh object with the command Object=>Create Gradient Mesh(Object=>Create Gradient Mesh) by specifying four rows and ten columns, and in the list Appearance(View) by selecting an option To Center(Towards the center) and setting the value highlight(Highlight) to 100. Lower the opacity of the mesh object layer to about 40% (Figure 44). Place the mesh object on top of the gradient object, and the button will look like the one shown in Fig. 45.

Rice. 44. Turning a Copy of a Button into a Grid Object

Complete the button with the intended inscription and adjust its position using the corresponding palette buttons Align(Alignment). The resulting image will contain one layer with three objects superimposed on each other (Fig. 46). Scheduled events will refer to text object, so for convenience, change its name to Text by double-clicking the object and entering a new name. Similarly, change the layer name from Layer 1 to Layer(Fig. 47).

Event processing involves the use of JavaScript procedures, so you need to include a file with a description of these procedures. It is called Events.js and is saved to disk in the Sample Files\Sample Art\SVG\SVG folder when installed Adobe software Illustrator. To include the Events.js file, use the command JavaScript Files SVG Interactivity(Fig. 48). Next, you need to press the button Add(add) and find desired file on the hard drive. When his name appears in the field URL(fig. 49), click on the button Done(Go out).

Rice. 48. Selecting the JavaScript Files Command

After that, you should define the reaction to mouse events for the object Text. Select the Text object, in the field event(Event) palettes SVG Interactivity select an event onmouseover elemColor(evt, "Text", "#3333FF")- this will mean that when the mouse is over the object Text its color will change to blue (Fig. 50). In order for the text color to change to black after the mouse leaves the active zone, you need to create one more event onmouseout- select it in the field event(Event) palettes SVG Interactivity. Then in the action line enter the text elemColor(evt, "Text", "#000000")- this will return the black color (Fig. 51).

Rice. 51. The final look of the SVG Interactivity palette for the Text object

Save the generated rollover as an SVG file with the command File=>Save as(File=> File type format SVG, and then setting the options for saving the SVG file as shown in fig. 52. After saving, only one single file with the SVG extension will be received, and not two, as in the case of the classic rollover - in this case, the Primer5.svg file (Primer5 folder) was obtained. However, in order for the rollover to really work, you must additionally copy the Events.js file with the description of JavaScript procedures to the folder with the SVG file. After that, you can check the performance of the rollover - the result will look like as shown in Fig. 53.

SVG animation

The SVG format can also be used to convey animation. Let's try to create a simple animation element (in this case, it will be information about the company), which will appear on the screen when the mouse is hovered over the corresponding graphic object and disappear when the mouse is removed from the interactive element.

Let's create approximately such a series of graphic and text objects, as shown in Fig. 54. Rename all the created objects in a convenient way by successively clicking on the name of the next object in the palette Layers and entering the desired name (Fig. 55). Note that highlighted in Fig. 56 objects — Text1, Text2, Text3 and Path1- will always be visible, and all the others - only when you hover the mouse over the object Text1.

Rice. 54. Original view of the image

Include the Events.js file with a description of JavaScript procedures by using the command JavaScript Files(JavaScript files) from palette SVG Interactivity by pressing the button Add(Add) by selecting the desired file on the hard drive and clicking the button Done(Go out).

Define a mouse event response for an object Text1. Select object Text, in field event(Event) palettes SVG Interactivity select an event onmouseover and in the line below enter the text elemShow(evt, "Text4"); elemShow(evt, "Path2"). As a result, when the mouse is over the object Text1 objects will become visible Text4 and Path2. Please note that if several actions must be performed when an event occurs, they must be specified through the “;” sign. Then do the same for the event onmouseout, entering the text for it, which will mean hiding objects (Fig. 57).

Save the result as an SVG file with the command File=>Save as(File=>Save as), specifying the file name, selecting in the field File type SVG format, and then setting the options for saving the SVG file in accordance with Fig. 58. After saving, the Primer6.svg file (Primer6 folder) will be obtained. Do not forget to copy the Events.js file to the folder with this file. If after that you run coz given file, you will see the result shown in Fig. 59. This is almost what you need. The only thing that was not included in our plans was the initial appearance of objects Text 4 and Path 2 when loading. To get rid of this shortcoming, select both these objects at once and create an action for them elemHide(evt, "Text4"); elemHide(evt, "Path2") on event onload(Fig. 60). Save the file again and make sure the objects are now Text4 and Path2 visible only when hovering the mouse over the object Text1.

GIF animation

Any Web page is unthinkable without Web animation, including animated gifs. One of the options for creating them is to use the Adobe ImageReady application, which, among other things, allows you to create animation from layers. At the same time, the multilayer image itself can be prepared in different applications, including Adobe Illustrator.

It is very easy to create an animation based on elements from the palette Symbols(Symbols) opened by the command Window=>Symbols(Window=>Symbols) or from one of the symbol libraries that can be opened using the command Window=>Symbol Libraries(Window=>Symbol Libraries).

For example, let's try to increase the size of any object-symbol, the key stages of the process of increasing the object must be set on separate layers. At first, simply place the symbol objects one above the other, and then increase the size of each subsequent object, for example, as shown in fig. 61. As a result, in the palette Layers one layer with many objects will be created (Fig. 62). If you directly export this image to PSD format, then this will not work, since there is only one layer, and naturally, when you open the PSD file in ImageReady, there will also be only one layer. Therefore, you must first place objects on different layers. This can be done in different ways - the easiest way is to first select the layer Layer 1 in the Layers palette and use the command Release to Layer(Release in layers). The result will be moving each of the objects to its own layer, but they will all be nested in the layer Layer 1. Therefore, you will then have to manually drag all nested layers to the top of the Layers palette so that they are above the layer Layer 1, and then the empty layer Layer 1 easy to remove (Fig. 63). Export the image to PSD format using the command File=>Export(File=>Export) with settings as in fig. 64.

Load the created PSD file in the ImageReady program (Fig. 65 and 66). Open the palette menu animationMake Frames From Layers(Create frames from layers). As a result, five frames will be created, each of which will correspond to its layer, and the palette window animation will look like in Fig. 67.

After that, set the duration of each of the created frames - in this case, for all frames, the duration is set to 0.2 s. And then save the optimized animation with the command File=>Save Optimized(File=>Save with optimization). The result obtained may resemble Fig. 68.

It is even more convenient to use the functions Live Blends Illustrator software. This combined use of Illustrator and ImageReady significantly speeds up the process of creating GIF animations.

For example, draw two arbitrary multi-colored objects, and then blend them with the appropriate parameters (Fig. 69). It is impossible to use this file directly to create an animation, since the image is located on a single layer (Fig. 70). Therefore, you will first need to place each element of the blend object on a separate layer. To do this, in the window Layers highlight the line , activate the palette menu by clicking on the black arrow in its upper right corner, and choose the command Release to Layers Sequence(Turn into layers sequentially) (Fig. 71). Holding down a key Shift, select the created layers and place them above the layer Layer 1, and then delete the layer itself Layer 1, moving it to the trash - as a result, the layers palette will take the same form as in fig. 72.

Rice. 70. Initial state of the Layers window

Export the created file to PSD format with the command File=>Export(File=>Export). Open the created PSD file in ImageReady (Fig. 73). Please note that all the layers created in the Illustrator program will appear in the layers window (Fig. 74), and in the window animation there will be only one frame.

Activate the palette menu animation, by clicking on the black arrow in the upper right corner of the palette, and choose the command Make Frames From Layers(Create frames from layers) - as a result, in this example, five frames will be created, and the palette window animation will take the form in accordance with Fig. 75. Select all frames by holding the key Shift, and set the appropriate frame duration - in this example, the same time of 0.2 s is taken for each of the frames. Then save the file with the optimization command File=>Save Optimized(File=>Save with optimization) setting in the list File type option Images Only (*.gif). The animation will resemble Fig. 76.

Much more interesting is not the movement, but the smooth resizing of blend objects. For example, you can use the already created blend transition. In this case, after creating separate layers for each element of the blend transition, place all objects on top of each other using the buttons Horizontal Align Center(Alignment relative to the horizontal center) and Vertical Align Center(Vertical center alignment) palettes Align(Fig. 77).

Export the created file to PSD format ( File=>Export- File => Export) and open the created PSD file in the ImageReady program (Fig. 78). Create animation frames based on layers ( Make Frames From Layers- Create frames from layers) and choose the appropriate duration for them (Fig. 79). And then, to make the animation more effective, copy the existing frames, but in reverse order - so that the image first increases and then decreases, and so on in a circle (Fig. 80). Then save the optimization file ( File=>Save Optimized— File=>Save with optimization). The resulting animation is shown in fig. 81.

Rice. 80. State of the Animation window after duplicating frames

Rice. 81. Finished animation

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