Gta 5 on maximum settings. Grand Theft Auto V. Graphics. Settings Guide. Performance testing. How to increase FPS by digging in the settings


Let's look at each of the options for optimizing GTA 5 to make it acceptable to play, without significant drops in fps.

GTA 5 settings for weak computers, laptops

You can significantly speed up the game by correctly configuring the game settings, thereby getting rid of lags and freezes. To do this, simply set all the values ​​in the graphics settings to minimum, disable unnecessary functions: tessellation, filtering, etc.; and also reduce the screen resolution. You can also download a ready-made settings file, where all the values ​​are set for a quick game flight.

Download GTA 5 patch for weak computers, laptops - 1

This archive contains an xml file of graphics settings for running GTA 5 on weak computers. To install it, simply copy settings.xml and paste it into the " Documents/Rockstar Games/GTA V".
Tested on an intel i5-2450M with a GT 520MX video card, fps increased from 25 to 40!


Patch for GTA 5 for weak PCs - 2

If after installing the first patch with settings the game continues to slow down, then try downloading these configs.

This is essentially the same principle as in the first option + low screen resolution and disabled shadows. The installation is the same as in the option above. Tested on
AMD Trinity A5600K @3.7GHz with 512 MB integrated APU Graphics
RAM 4 GB
Win 7 64 bit
gave 40-60 fps!






GTA 5 Mod for weak PCs, laptops

This mod includes a graphics settings file, scripts that increase game optimization and perform the following functions:
  • Turn off Bloom Effect(Barely noticeable);
  • Reduce LOD Fade distance, makes objects such as ground details transparent or invisible;
  • Change the color and clarity of water;
  • Modify the settings file settings.xml, who is responsible for graphics.
Increases FPS on weak computers that have the following characteristics:

CPU: Intel Core 2 Duo 2.0ghz or higher

GPU: Intel HD Graphics 2000, 2500, 3000,
4000, 4400, 4600, 5000, AMD Radeon HD
3000, 4000, and 6000 series




Installation:
  • Download ;
  • Launch OpenIV and go to the GTA 5 directory;
  • Open the Update folder and select the update.rpf file
  • Install the ASI plugin which will pop up in the application window;
  • Open the "common/data" folder;
  • Drag the visualsettings.dat file from the archive there, thereby replacing the original one;
  • Now in Windows, open the Documents folder and go to “Rockstar Games/GTA V”, and paste the settings.xml file from their archive, replacing the one inside;
  • Close OpenIV and you are now Done.

Download GTA 5 on a Weak PC, Laptop - Mod with Online Game Support

This version of the "mod" does not affect important game files, i.e. does not modify, but only replaces the standard settings file settings.xml and writes the values ​​​​in the command line located in "commandline.txt". Accordingly, this option allows you to play in Online mode.
  1. settings.xml is inserted with replacement into "Documents/Rockstar Games/GTA V".
  2. paste commandline.txt into the root folder of the GTA V game.

Maximum draw distance, particle quality, tessellation, grass quality... If you're trying to squeeze a couple more frames per second out of the new Grand Theft Auto V, you may be a little confused by some of the options in the settings. How much do they change the visual aspect of the game? How do they affect performance? What exactly are they?

Luckily, Nvidia has put together a handy GTA V graphics guide that explains all the visual settings and shows the difference in screenshots.

Of course, the higher the resolution, the more pleasant the game looks, but sometimes changing the settings does not make the difference so noticeable, but the increase in frame rate is significant. We missed the part of the guide where the company praises its products with all its might, but I am sure that it is not so important for players.

Of course, no one forbids you to reach everything yourself, relying on the method of scientific poking, but the manual will make your life much easier. After looking at the graphs, I'll likely lower the quality of the grass to achieve a consistent 60fps. True, all my short visits to Los Santos invariably end with the search for a pond where I can swim. Something is clearly wrong with me...

See translation of the guide below. Any questions can be asked in the comments below.

Grand Theft Auto V needs no introduction. It is one of the best-selling games of all time and has earned the highest critical acclaim of any game of the last decade. And now that the long-awaited PC version has finally been released, we offer you a detailed analysis of its technological content, which greets you in the face of a wide variety of graphics settings.

System requirements

Below are the official system requirements, showing how scalable Rockstar was able to make their game. Minimal ones allow you to run it even on old machines; If you want pictures like on consoles, then check out the recommended ones. However, to enjoy maximum graphics quality, you'll need something much faster.

Minimum

  • OS: Windows Vista 64-Bit or later
  • Processor: Intel Core 2 Quad Q6600 or AMD Phenom 9850
  • RAM: 4 GB
  • Video card: GeForce 9800 GT 1 GB or AMD HD 4870
  • DirectX: version 10 or later
  • Processor: Intel Core i5-3470 3.2 GHz or AMD FX-8350 4.0 GHz
  • RAM: 8 GB
  • Video card: GeForce GTX 660 or AMD HD 7870

Testing Notes

In Los Santos and Blaine County, no two seconds are the same. Trees sway, unscripted events occur, people are randomly generated. All this creates the atmosphere of a living, breathing world, but at the same time it makes perfect comparison and testing difficult. To counteract this variability, each test was run multiple times, and multiple locations were selected to test each setting.

In such cases, we resorted to quick saves, director mode, and gameplay scenarios to simulate expected performance in the game. But sometimes you still had to use the built-in benchmark. The problem is that each of its four parts produces a 5 fps spread from test to test. To mitigate the impact of this variation, we generated a starting point as the average of 10 tests at maximum settings. Then, to determine the impact of individual settings on performance, we ran five more tests for each level of detail of the option being tested and took the average of them, making the numbers as accurate as possible.

To visually compare the settings that require a reboot, additional tests were carried out with video capture via ShadowPlay at the highest possible bitrate and a speed of 60 frames per second. We received three-minute videos of ~1.6 GB in size, from which we subsequently selected images. They differ slightly from each other, but we believe that this is the most accurate way to reflect the impact of such settings on graphics.

Regarding the results presented: If you have a previous-generation graphics card, expect a greater variation in performance at different detail levels. For example, GeForce GTX 900 series GPUs are faster at anti-aliasing and tessellation than the previous generation, so the difference between FXAA and MSAA or tessellation on/off will be less noticeable on them.

Finally, please note that while the built-in benchmark best reflects the impact of certain settings, actual performance may suffer greatly during action-heavy scenes at five stars or when walking through wooded areas. To help you measure performance more reliably, here's a helpful tip: Divide any benchmark readings in half for intense moments in a single player game or for playing with 29 other people in Grand Theft Auto Online.

Exclusive graphical improvements for the PC version

Like any multi-platform game, Grand Theft Auto V looks and runs better on PC. Improved texture quality, visibility range and other familiar features, and added several additional options to make high-end configurations sweat. Further enhancing the visual realism of the PC version, we worked closely with Rockstar to introduce Percentage Closer Soft Shadows, TXAA Anti-Aliasing and 3D Vision technologies. And using GeForce GTX graphics card technology, you can boost picture resolution with Dynamic Super Resolution (DSR), enjoy smooth gameplay with G-SYNC, and stream the game to SHIELD devices and your TV with GameStream.

Soft shadows PCSS

NVIDIA PCSS is a great solution for developers looking to implement realistic shadow softening in their games. As in reality, these shadows become more blurred as the distance from the illuminated object increases, increasing the realism of the image and immersion in the game.

In Grand Theft Auto V, PCSS is activated by selecting "NVIDIA PCSS" in the "Soft Shadows" option, and this is what it looks like:

The comparison on the left shows “AMD CHS” (Contact Hardening Shadows), a technology that “dynamically changes the sharpness of shadows depending on their distance from the light source and the objects that cast them,” making “soft shadow blur more realistic.” On the right is "NVIDIA PCSS". Both technologies perform better than the standard Softest, Softer, Soft, and Sharp options, but only PCSS truly offers realistic shadow rendering.

In the following example, notice how the PCSS shadows fall on the ivy near the trash cans without the foliage darkening unnaturally. Moreover, the shadows on the tinted window of the store are also softened, as expected.

And finally, an example of the interaction of several shadows cast from different distances:

For PCSS to deliver the best results, enable the following settings to maximize shadow quality and visibility on all surfaces:

  • Shader Quality: Very High
  • Shadow Quality: Very High
  • Grass Quality: Ultra
  • High Resolution Shadows: On

We'll look at these settings in more detail a little later.

Performance: Grand Theft Auto V has a lot of shadows, cast from different distances and heights. But turning on PCSS will accurately account for these distances, making the environment more realistic.

With all other settings at maximum, you can squeeze out a maximum of 6.4 fps from the Soft Shadows option, which is relatively low considering the overall improvement in the picture.

TXAA Anti-Aliasing

NVIDIA TXAA is an anti-aliasing technology specifically designed to solve the problem of "temporal aliasing", the displacement of anti-aliased edges when the camera is rotated or the player moves. Temporary aliasing, commonly referred to as creeping or flickering, is especially annoying in games with detailed images and lots of moving objects, and Grand Theft Auto V is a prime example of such a game. By combining MSAA anti-aliasing with special movie-style CG techniques and a temporal filter, TXAA effectively combats temporal aliasing while simultaneously smoothing geometry better than 8x MSAA.

In Grand Theft Auto V, TXAA is available alongside MSAA and FXAA, and for a total of seven anti-aliasing options, players will have plenty to choose from based on their preferences and performance considerations. The following is a comparison of each option (note that to enable TXAA, you must first select MSAA 2x or 4x and then set TXAA to “On”).

During the game, when everything is in motion, the temporary aliasing is much more noticeable than usual, as in any other open world game. As we said, TXAA is the only way to fight it. However, from the images we can only check the quality of the picture: in the case of FXAA, sometimes anti-aliasing is barely noticeable at all, small distant details are displayed incorrectly, and blur is observed in free spaces. MSAA, meanwhile, shows edges on some objects (possibly shader aliasing) and does not smooth others at all, which is also noticeable on TXAA, but to a lesser extent.

For those who use MSAA, we often recommend turning on FXAA as well, to effectively smooth out alpha textures used in foliage, chicken wire, and other small details that would be unprofitable to create as geometry. However, in this case, Grand Theft Auto V appears to use a shader or additional post-processing similar to World of Warcraft's "Multisample Alpha Test" to smooth out alpha textures while using MSAA. The advantage of this technique can be seen in the comparison below.

Owners of GeForce GTX 600, 700, 800, or 900 series video cards based on Kepler or Maxwell architecture should choose TXAA, which effectively removes temporary aliasing - one of the most annoying artifacts in any game. For best results, combine TXAA with DSR to eliminate any remaining aliasing.

If your video card does not allow the use of TXAA, then the best solution would be DSR in combination with FXAA, which traditionally performs better than MSAA at low resolutions.

Hardware anti-aliasing has a major impact on performance, but if you want the best picture quality, it's a price you pay.

Additional graphics settings

Ambient Occlusion

The diffuse shading effect adds contact shadows where two surfaces or two objects meet and where one object blocks the light from reaching the others. However, there are currently no AO shadows in Grand Theft Auto V due to an application bug. Hopefully this will be fixed in an upcoming update, at which point we will review the impact of this setting and update this guide.

The diffuse shading effect adds contact shadows where two surfaces or two objects meet and where one object blocks the light from reaching the others. However, now in Grand Theft Auto V this setting does not work quite correctly, it is expected that full functionality will soon be returned to it with the help of a fix. However, savvy players have found a way to get around this problem: change the Ambient Occlusion value, apply, change PostFX to Normal, apply, change PostFX back to Ultra (or another previous value).

This method allows us to demonstrate the difference between Ambient Occlusion High and Off, but Normal still doesn't seem to work, being completely indistinguishable from High. Rest assured, we will return to this setting when the official fix is ​​released.

The example above shows the expected effect of using Ambient Occlusion.

In uninhabited areas, Ambient Occlusion changes the brightness levels of overlapping shadows on the grass and ensures that the vegetation falling under the shadow is properly shaded.

In the city we see a more realistic picture in the foreground and slight changes in the background.

The latest comparison demonstrates how Ambient Occlusion works at extreme distances, adding shadow to even barely visible objects.

Performance: In its current inferior state, Ambient Occlusion costs a few frames per second while significantly improving graphics, making it a must-have option.

We'll let you know if anything changes after the official fix is ​​released.

Anisotropic Filtering

Anisotropic filtering improves the display of textures that are located in the distance or at an angle to the camera. In Grand Theft Auto V it works as expected, with as little performance impact as you'd hope.

DirectX

Grand Theft Auto V offers three versions of DirectX: DirectX 10, DirectX 10.1, and DirectX 11. The first two are added mainly for compatibility reasons with older graphics cards that do not support DirectX 11. However, you may still be wondering if they will run faster , despite the fact that version 11 has more features, it is better optimized, and its performance in games is regularly improved in new versions of GeForce drivers.

Well, we checked this by disabling in advance in DirectX 11 mode functions that were not available in older versions.

Unsurprisingly, performance was better on DirectX 11, so we decided to include additional graphical improvements that do not work on older APIs.

Distance Scaling

This option in Grand Theft Auto V controls the level of detail, changing the amount of detail displayed at any given time and adjusting the quality of distant objects when they first enter the frame. High values ​​increase the quality of buildings and surrounding terrain, increase the number of objects, cars and pedestrians, and more accurately display all game elements when the distance between them and the player changes.

To maintain the game's impressive range of vision, large objects such as tall buildings and mountains are always visible, but with varying degrees of rendering depending on the player's location. When the player gets closer to them, Distance Scaling increases their detail.

The most noticeable effect of this setting is the reduction in the likelihood of objects suddenly appearing in the player's field of view. You can easily experience this unpleasant phenomenon by reducing Distance Scaling and driving around the city at high speed, or running a benchmark. Choose the level of detail based on how much it annoys you.

Performance: The impact of Distance Scaling can vary greatly from location to location and is highly dependent on all other options. For example, with a low Population Density value, the effect of Distance Scaling will not be too drastic, because there will be fewer cars and pedestrians on the streets. But if Grass Quality is turned up to the limit, and you are somewhere in the forest, performance will immediately drop.

For the test, we chose a location with a variety of game elements, where the influence of Distance Scaling turned out to be moderate. But, as already mentioned, everything greatly depends on other game settings, the environment and the gameplay scenario.

Considering the prohibitive level of sharply appearing objects at low values, Distance Scaling is one of the most important and priority settings. Just be prepared to change it when entering a new location by adjusting the other options.

Extended Distance Scaling

As the name suggests, this is an expanded version of Distance Scaling, adding more detail within its sphere of influence and far beyond. This is particularly evident in our first set of comparisons, where all objects have become more detailed; New details also appeared on the hill near the Vinewood sign.

Performance: The high level of detail of each game object is expected to greatly reduce performance. And again, a lot depends on the location and other settings.

Of all the options, Extended Distance Scaling has the most detrimental effect on performance when there are a lot of people, cars, police, grass and explosions around, which is not possible to accurately test. Therefore, it is strongly recommended to use it only on the most powerful computers.

Extended Shadow Distance

In addition to extending shadow distance, Extended Shadow Distance increases shadow quality, adds new shadows, and improves their fidelity, turning rough, blurry shadows into well-formed, detailed shadows.

Performance: Despite being placed in the Advanced Graphics menu, even a high level of this setting has a negligible impact on performance in any scene and at any resolution.

Extended Shadow Distance is not a necessary option, but if you have the performance to spare, it's worth enabling to display shadows under cars and some objects at medium to high distances and to improve the quality of all shadows.

Grass Quality

In the initial stages of Grand Theft Auto V, this setting has little effect on performance, but once you get out of the city and into nature, the difference will immediately become noticeable. In such places, the frame rate drops noticeably even on the most powerful configurations.

On Ultra, vast areas are filled with foliage, flowers and grass with a high level of detail and potentially high-resolution and Very High quality shadows, depending on your settings. On Very High, the amount of distant vegetation is reduced, the remainder has no shadows, and some closer objects have fewer additional shadows. Objects and textures are already starting to appear harshly in front of the eyes, and this gets even worse at lower detail levels. Further, at High the vast majority of shadows are removed, and at Normal almost all vegetation is removed.

Take a couple of steps back and most of the grass on the hill falls out of sight, instantly increasing productivity.

Our final example demonstrates the difference in levels of detail over extended terrain.

Performance: Grass Quality is the most power-hungry option of all, and remains so even with low shadow settings.

Only the fastest systems can handle Ultra, and Very High can only handle new hardware. In other cases, you should stop at High, because at Normal there is almost nothing left of the grass.

High Detail Streaming While Flying

This option works similar to the level of detail for flights, increasing picture quality at the expense of performance. Without it, the number of suddenly appearing objects increases, but it is worth noting that in flight this is inevitable in any case. However, when you disable the option, this becomes more noticeable.

Performance: The impact of this setting, like many others in Grand Theft Auto V, is highly dependent on location and other settings, and in this case, also on altitude.

In the gaming benchmark the difference remains within 4 fps, but when playing in the city it is already more significant. If you're a frequent flyer, this setting is worth turning on, but if flying isn't your thing, you can safely leave it out for extra performance on those rare occasions when you do take to the skies.

High Resolution Shadows

Everything is clear from the name - the setting increases the detail of shadows. However, this is only really noticeable at Sharp in soft shadows. The example below demonstrates how the quality of shadows changes depending on the surface on which they fall and their distance from their subject and from the player.

Please note that for this option to work, Shadow Quality must be set to Very High.

Performance: This is an advanced shadow option that offers maximum realism. However, taking into account its relatively strong influence on performance, owners of weak systems are better off choosing Soft Shadows with the Soft value. This will not only mask the lack of fidelity in the shadows, but will also help hide the aliasing that occurs when High Resolution Shadows is turned off.

In some cases, High Resolution Shadows have a greater impact on performance. As a rule, this applies to wooded areas with an abundance of vegetation of Ultra and Very High quality.

Ignore Suggested Limits

By default, this option prevents players from setting settings higher than the available amount of video memory. By setting it to On, you can enable any settings. Please note that this can lead to significant performance degradation, stuttering (when data is uploaded/loaded into video memory) and crashes. Most users are better off leaving this option disabled.

In-Game Depth of Field Effects

This option is useful if you like a stylish blur of the background and other elements when getting into a car, turning a corner or aiming. Its use, by analogy with Motion Blur, is a matter of taste. The option becomes available when the PostFX quality is set to Very High or Ultra. In theory, it works well in intermediate cutscenes and fixes the player's attention on important events, but in reality it sometimes incorrectly blurs the entire screen during the game, and then switches back to a sharp picture too quickly.

Performance: Depth of field effects will cost you at most 1.6 fps in game, plus a couple more frames per second in cutscenes, but due to their non-interactive nature, this is usually not noticed.

To slightly increase performance without sacrificing image quality, you can turn PostFX down to Very High – we’ll talk about how this option works a little further.

Long Shadows

Long Shadows is responsible for more reliable shadows during sunsets and sunrises (the time can be set manually in Director mode). True, the effect is so insignificant that not everyone will accurately determine the difference even with a direct comparison.

Performance: The effect is not the most obvious, so you can safely disable the option, saving a couple of fps.

Particles Quality

Correctly assessing this option is not an easy task. All explosions in the game are different from each other, and physics and weather enhance these differences. We can say for sure that Particles Quality makes explosions and other effects more voluminous and detailed, and at High and Very High values ​​shadows appear on particles.

Our example is far from ideal, but of all the screenshots and videos, it most clearly demonstrates the effect of the option. Note the flames around the white van on the left and the overall quality of the explosions.

Performance: The most suitable particle testing tool is the game benchmark, despite its variability, so its results are shown in the graph.

In general, when unscrewing the option, the quality of the effects and the number of particles increases slightly. During large firefights and alternating explosions, the number of particles on the screen increases, but we never noticed a huge impact on performance. Even in the most intense scenes, the frame rate drops by a maximum of 6-10 fps.

Population Density

Take a closer look at this option if you want Los Santos to be full of life and its streets filled with people. However, as with Particles Quality, it is difficult to evaluate due to the randomness factor, and the changes do not take effect until you leave or travel far enough from your current location. Therefore, here we again have to use a benchmark.

Quite expectedly, along with increasing the settings, the number of pedestrians around the player also increases (at 50%, several people are displayed a little further away). Regarding transport, there is much more variability - at maximum settings, the amount of traffic changes dramatically from one test to another. At 0% we noticed one single car at a very long distance, so we decided to check the placement of cars in other scenes. It turned out that the transport does not necessarily appear in the immediate vicinity of the player; sometimes it appears at the very border of the coverage area of ​​the Distance Scaling and Extended Distance Scaling options. In comparison, pedestrians almost always appear at short to medium distances.

The second stage of comparisons more accurately shows the effect of the option on traffic density. The most eagle-eyed readers may notice cars on the next section of the highway, behind the rise, at all levels of detail. Since they are not really visible, they have almost no impact on performance, but they help make the world come to life (remember, the distance they are displayed depends on two Distance Scaling settings). As they get closer, the game will show them in more detail or remove them from view, depending on the Density setting, which can be a little annoying when flying. On the road, you won't notice it, so it's a pretty neat trick for making the world more believable. Everything looks especially beautiful at night, when cars drive with their lights on, creating the atmosphere of a bustling metropolis.

Performance: Calculating the impact of Population Density on performance is an equally challenging task. The benchmark shows a difference of several fps, but in real gaming situations this spread can be doubled. or even triple it.

Based on our tests, we recommend 75% as a happy medium. The roads and sidewalks will be fairly busy, leaving you with a small amount of performance left over for other effects. However, note that as the number of pedestrians and vehicles increases, the effects of reflections, shadows and post-effects will affect the frame rate much more seriously. You may have to reduce their quality at high Population Density if performance gets too low.

Population Variety

This option is unique in that it does not affect performance, but does have a noticeable effect on the overall realism of the game. The easiest way to explain it is this: if there are 100 different vehicles and 50 different pedestrians in the game, then 50% Population Variety will load 50 cars and 25 pedestrians into video memory, which will then be randomly distributed throughout the game world. At 100% Population Density, this will result in duplicate copies in every scene, which will interfere with immersion in the game. A high Population Variety value will reduce the number of “clones” and add variety to the traffic flow.

According to generally accepted design rules, each model of a pedestrian or car consists of the same number of polygons, so that the cost of rendering five different people corresponds to the cost of rendering one person five times. Each model and texture set requires a certain amount of video memory, and Population Variety allows Grand Theft Auto V to load more unique resources into memory.

Thus, this option depends only on the memory of your video card, and Population Density determines performance. For those with only 2GB available, it's best to compromise on memory-intensive settings, and in our opinion, quality shadows and textures are more important than Population Density.

Post FX

Post-effects such as motion blur (optional), bloom, lens flare, constant background depth of field and HDR are the main components of this option, but sometimes you will also see twilight rays (“God Rays”), haze and other volumetric effects . Note that In-Game Depth of Field Effects and Motion Blur require Ultra or Very High settings to work.

Turning it down to Very High reduces the quality and intensity of the bloom on certain lighting objects, such as headlights, and, if you look closely, the fidelity of other effects is also slightly reduced. At High the quality is even lower, and some reflections also disappear. Finally, on Normal, the quality of the effects completely drops, and bloom is completely turned off.

Performance: Interestingly, some players have reported significant performance gains when lowering Post FX from Ultra to Very High, seeing increases of up to 10 fps. This goes against our own tests, even when we select the same locations and test the same video cards with the same settings as these players. We are perplexed as to why this happens, and we advise you to personally test this option on your computer.

We tested Post FX in a foggy city location filled with lights and traffic during twilight, which created an excellent combination of many intense effects. At other times of the day and under other weather conditions, the difference between Normal and Ultra was only 3-5 fps.

Given the degradation of the image on Normal and the minor impact on performance (in our tests), we recommend the Very High setting to maintain performance with decent image quality.

Reflection Quality

This option is responsible for the quality of reflections on cars, glossy floors, glass, puddles, the surface of ponds and mirrors in bedrooms and hairdressing salons.

Wipe down your microscope and you can see the difference between Ultra and Very High in our example. The differences between Very High and High are already more noticeable - the reliability of the reflections decreases. On Normal they lose a lot of detail, and reflections on other surfaces disappear completely, which you'll notice instantly in the next set of comparisons.

In open spaces, the difference between the different settings becomes more obvious: going from Ultra to Very High softens large reflections, High blurs them even more, and Normal fades them from vehicles, windows and buildings. Moreover, the few remaining reflections on the floor and water begin to twitch.

On a rainy night, the lack of reflections on Normal is especially detrimental.

In homes and hairdressing salons, the option manifests itself most noticeably, because there you can get close to the mirrors, and the surroundings are reflected accurately, and not approximately, as on the building from the other example.

Performance: Similar to many other settings, the impact of Reflection Quality can vary greatly. More cars, windows, water and houses mean more reflections, and high Distance Scaling values ​​result in more reflected detail. For our test, we chose a rainy walk through the city center with lots of traffic and skyscrapers.

At certain points in the game, Very High and Ultra settings significantly reduce performance, and Normal has a terrible impact on image quality, so we recommend that players stick to at least High, perhaps even at the cost of other settings. And if you seriously care about your hair, you will have to set it to Very High for clear reflections in hairdressing salons.

Reflection MSAA

This option smoothes out reflections, but since the entire game world—and you yourself—is always in motion, you're unlikely to feel any visual benefit.

The car dealership example demonstrates that there is virtually no difference between regular and smoothed reflections. The most noticeable differences we found are shown in the example below, and even compared to 8x MSAA, the picture barely wins in quality.

And finally, an example in which at High the effect of the Parallax Occlusion Mapping technique disappears, which causes excessive relief of almost all surfaces in the game.

Performance: Lowering the setting from Very High to High has a minimal effect on the graphics, but on Normal almost all scenes look worse, especially in places where anisotropic filtering stops working correctly. Therefore, most players should stick to High.

If you still have to set it to Normal, try to compensate for the lack of anisotropic filtering by turning it on in the NVIDIA control panel.

Shadow Quality

Shadow Quality works hand in hand with High Resolution Shadows to enhance the clarity and fidelity of all shadows - just as Distance Scaling works with Extended Distance Scaling to enhance the level of detail. Therefore, as with high-resolution shadows, Shadow Quality performs better with soft shadows set to Sharp.

Performance: Shadow Quality has a moderate impact on performance, and high settings consume a lot of VRAM, but with graphics improvements across the board, it's worth it.

You may be quite happy with the High value if Soft Shadows is set to something other than Sharp, since blurry shadows mask aliasing and loss of detail.

Tessellation

Tessellation typically adds geometric detail to surfaces, objects, and characters. In Max Payne 3, the latest RAGE engine game to be released on PC, tessellation added some curves to Max's ears, clothing, and car tires. Grand Theft Auto V uses it just as sparingly, adding detail to some trees, bushes, wires and bodies of water.

Of all the above, only the tessellation of trees is noticeable during the game, and only it has a sufficient visual effect for comparison in screenshots.

With each step of increasing the tuning, less and less new geometry is added, to the point where at Very High the improvements are almost impossible to detect (if you're interested, they can be found closer to the bottom of the right tree in the foreground and at the bottom of the tree in front of the basketball court).

Performance: The impact of tessellation depends on the number of tessellated objects near the player, but overall it has almost no impact on performance.

Performance: There are no hidden functions in the Texture Quality option, so performance remains virtually identical at any value.

If you have a large performance headroom and little video memory, you can set the option to High, adding more visual effects instead.

Water Quality

Our exploration of Grand Theft Auto V's abundance of settings ends with water quality.

As you can see for yourself, Very High and High produce almost the same picture, only the quality of the ripples changes slightly, and this can only be noticed after prolonged observation. On Normal, almost all details are lost and the reliability of transparency and caustic simulation deteriorates, as well as the reflectivity of the water surface is reduced.

Performance: Sacrificing the quality of all the puddles, pools and ponds in the game can gain very little extra frames per second, so we recommend setting Water Quality to at least High on all systems.

Individual video memory consumption

Now you know how many different options there are in the game and you are probably already trying to figure out the optimal combination. But do you have enough video memory? You can check this in the game, but it only shows the total amount, not the cost of each setting individually. For this reason, we've compiled our largest graph yet, showing the VRAM consumption of each setting at 1920x1080 resolution, starting at a minimum of 1066 MB. Please note: Ambient Occlusion – High, Soft Shadows – Soft, Softer and Softest consume 1 MB each, but are not included in this graph, nor are settings that consume no memory at all.

Note that you'll need an additional 1,335 MB for the very best textures at this resolution, and another 1,211 MB for MSAA 8x. In total, you will need a video card with 4 GB of memory to crank up all settings to the maximum in 1920x1080 mode, and the TITAN X can handle this at higher resolutions.

Grand Theft Auto V on PC: Worth the wait

Multi-platform games almost always look and perform better on PC, and we rightfully add “definitive edition” to their name. But the PC version of Grand Theft Auto V, made with such love by Rockstar, clearly deserves more. You have access to rich graphics settings for a wide variety of configurations, an abundance of control and review options, as well as completely new functionality like the Rockstar Editor and Director Mode. There is little more one could ask for or dream of - the range of features and options can put many PC exclusives to shame.

As such, Grand Theft Auto V undeniably represents Rockstar's true vision, simulating a living, breathing world full of detail, with incredible draw distances, cinematic effects that enhance the immersive story experience, and the ability for fans to create and share their own stories. With the highly scalable engine and game settings, almost anyone can enjoy the game, usually at a higher resolution and frame rate compared to other platforms.

If you still haven't purchased Grand Theft Auto V, buy it now from Steam or other authorized distributors; By the time you get bored with single player, multiplayer and chases, the modding community is sure to have something in store that will drag you back to Los Santos.

Are you having any performance issues with GTA V on your personal computer? Have you already tried all the typical solutions like downgrading and got no results? If so, then you are in luck, because below we have collected all the solutions to problems that are not on the surface. It is this text that will help you squeeze 100% efficiency out of your computer if all else fails.

Important: Before you apply any changes to your configuration, make sure you have backed up your settings and know exactly what you are changing and where. Everything is as usual here: if you play too hard, you can break something.

Drivers

Before making drastic changes to the game, make sure that everything is in order with your software and all drivers are updated to the latest version. Believe me, even if you regularly download a driver for a video card on the Internet, this does not mean that the drivers for all other components are updated to the latest version and work correctly.

In order not to run around the Internet looking for a driver for each component, download it - this is a free program that automatically scans the system and updates all drivers to the latest version.

After downloading, scan your system. It usually takes 5-10 minutes
- After scanning, you can easily update all drivers with one click

GeForce Experience driver problem

The first fix applies only to owners of Nvidia video cards who use GeForce Experience. The fact is that this software can try to stream to the Nvidia Shield, even if you don’t have any trace of the device itself.
To fix it, type “services” in the search on your PC. Open the menu found by your computer and disable the Nvidia Streamer Service. Make sure that the Startup Type checkbox is not checked.

Now restart your computer for the changes to take effect.

Problem with installation paths

The following fix will be useful for people who have the game distribution on different local drives. To speed up the application, simply move one to the other.

Just remember this trick with Rockstar Social Club. If you move it (probably it), then remember the original location in which the files were located. For example, imagine that the Rockstar Games folder was located at C: Program Files, and you moved it to the “G” drive simply “to the root”. This is just an example and your actual folder paths may differ and are what you should use.

Once you have moved the folder to its new location, launch a Command Prompt with Administrator rights and enter the following command:

mklink /d “C:Program FilesRockstar Games” “G:Rockstar Games”

This command will make a shortcut to the old location, and it will point to the new one. This way you can get rid of all problems if the game does not find the necessary executable files.

High priority game process automatically

You can improve GTA V performance by setting the process to the highest priority and companion applications (Rockstar Social Club and GTALauncher) to the lowest.

However, you have to do this every time, which is not so convenient. There are two ways you can set these settings automatically.

First method:

Create a txt file with the following content:

And save it with the extension .bat. Run this file every time you want to play because it will automatically set all the priorities as needed in one click.

The second method works with any version of GTA V on personal computers, so for many it will be preferable. Create a txt file with the following content:

Windows Registry Editor Version 5.00 “CpuPriorityClass”=dword:00000003 “CpuPriorityClass”=dword:00000005 “CpuPriorityClass”=dword:00000005

Save it as a file with the reg extension. Now back up your registry, you know how fragile it is! Now run the created file with administrator rights and add data to the registry (Windows will ask you about this). After this manipulation, priorities will be set automatically every time you normally start GTA 5. The Reg file can now be deleted.

Setting up the swap file

GTA 5 uses a lot of RAM. To the point where you won't even be able to run anything in the background. Therefore, a swap file (or Pagefile) will be essential.

Open Control Panel on your PC, then go to the System tab (usually located in the System and Security field group), and select Advanced there. Pay attention to the Virtual Memory option - click on the Change button.

If GTA 5 is installed on a specific local drive, then you need to make the pagefile there. In other cases, the paging file size is configured in the system options described in yours.

Set the initial size to the "system recommended" value. Or set it to "maximum" to double the size. Do all this in the properties of a specific local disk.

This should resolve low memory issues.

RAM in dual channel mode

This could also be a problem with your computer and RAM. While playing GTA 5, you may notice unacceptable performance. In this case, it’s worth checking whether the memory really works in dual-channel mode and setting it up in accordance with the manual supplied with the motherboard.

Slow RAM

If your PC starts up slowly, and even more so GTA 5 is acting up, then you can look at the reason in a program called to check your RAM. DRAM Frequency is exactly the line you need. Now compare this number with what it should be according to the manufacturer.

If you see a discrepancy, restart your PC and enter the BIOS. Here you can adjust the “speed” of the RAM. If it was not possible to install it manually, you should set other options in the XMP column.

Radio

GTA 5 allows you to add your own from specified MP3 files, but this can and does degrade overall performance. Delete these files and search for them again in the game menu. If this is not done, the game will continue to try to include the specified files where they are not, which will again degrade performance.

MSAA and grass

In locations full of vegetation, the number of frames per second may drop. The first thing you decide to do is reduce the graphics settings for grass. But in fact, the problem lies in MSAA - this is the setting that should be changed.

The game crashes in in-car aiming mode

In this case, go to the menu, open options and go to the Saving and Startup tab. Make sure the Landing Page option is enabled.

These little tricks should help you get rid of performance problems in GTA 5. Good luck in the vastness of San Andreas!

So, I have a GTX 770 video card on my PC, and it is quite a strong video card, as you already understand, but when I first launched the game, the default settings were set to medium, to my surprise. Of course, I was disappointed and confused, but I found a way out and an answer to the question I asked. Well, there is only one solution - manually setting graphics in GTA 5.

Those who have already tried GTA 5 on their computers have probably noticed that it is simply impossible to change the settings and make them better if there is insufficient video memory. But there is one way specifically for NVidia video cards, a way to bypass this unpleasant settings lock.

We will need the following:

  1. GeForce Experience utility;
  2. Time;
  3. Reboot the computer.

GeForce Experience utility can be downloaded from the official NVidia website. We launch the downloaded and installed utility and select among the games in the GTA 5 list. Next to it there will be an optimization button, next to which there is a picture of a wrench.

The slider needs to be moved to the far right position, that is, to set the emphasis on game quality rather than performance.

Now, by launching GTA 5, the video memory will be unlocked and graphics settings to suit the capabilities of your video card will be open!

Thanks to a few simple steps, we get the opportunity to customize the graphics in GTA 5 to suit our individual, comfortable level. It is possible that after setting the maximum values, video memory consumption will go beyond what is possible, but in reality this is not the case. In fact, its possible power is squeezed out of the video card.

At maximum settings I made only a few adjustments:

  • reduced antialiasing by x2;
  • Lowered the quality of the shadows from ultra to high.

Thus, GTA 5 has become much brighter, although we are sacrificing about 60 fps, but it is better to play on ultra settings with an fps of 50-60 and use your video card at full capacity than not.

No one has yet understood why these restrictions were set, perhaps for the purchase of new video cards of 4 gigabytes or more, or maybe not.

The game does not put pressure on the processor and RAM, but at maximum settings the entire emphasis is placed on the video card of your computer.

That's all you need to know about graphics settings in GTA 5 and bypassing its blocking. Well, we, in turn, offer free, learn more about pumping and why it is free.

Are you having any performance issues with GTA V on your personal computer? Have you already tried all the typical solutions like lowering the graphics settings and got no results?

If so, then you are in luck, because below we have collected all the solutions to problems that are not on the surface. It is this text that will help you squeeze 100% efficiency out of your computer if all else fails.

Important: Before you apply any changes to your configuration, make sure you have backed up your settings and know exactly what you are changing and where. Everything is as usual here: if you play too hard, you can break something.

Drivers

Before making drastic changes to the game, make sure that everything is in order with your software and all drivers are updated to the latest version. Believe me, even if you regularly download a driver for a video card on the Internet, this does not mean that the drivers for all other components are updated to the latest version and work correctly.

DriverScanner utility

To avoid running around the Internet looking for a driver for each component, download Driver Scanner - this is a free program that automatically scans the system and updates all drivers to the latest version.

  • After downloading Driver Scanner, scan your system. (Usually it takes 5-10 minutes).
  • After scanning, you can easily update all drivers with one click.

GeForce Experience driver problem

The first fix applies only to owners of Nvidia video cards who use GeForce Experience. The fact is that this software can try to stream to the Nvidia Shield, even if you don’t have any trace of the device itself.
To fix it, type “services” in the search on your PC. Open the menu found by your computer and disable the Nvidia Streamer Service. Make sure that the Startup Type checkbox is not checked.

GeForce EXPERIENCE

Now restart your computer for the changes to take effect.

Problem with installation paths

The following fix will be useful for people who have Rockstar Social Club and the game distribution on different local drives. To speed up the application, simply move one to the other.

Just remember this trick with Rockstar Social Club. If you move it (probably it), then remember the original location in which the files were located. For example, imagine that the Rockstar Games folder was located at C: Program Files, and you moved it to the “G” drive simply “to the root”. This is just an example and your actual folder paths may differ and are what you should use.

Once you have moved the folder to its new location, launch a Command Prompt with Administrator rights and enter the following command:

mklink /d “C:Program FilesRockstar Games” “G:Rockstar Games”

This command will make a shortcut to the old location, and it will point to the new one. This way you can get rid of all problems if the game does not find the necessary executable files.

High priority game process automatically

You can improve GTA V performance by setting the process to the highest priority and companion applications (Rockstar Social Club and GTALauncher) to the lowest.

However, you have to do this every time, which is not so convenient. There are two ways you can set these settings automatically.

First method

Create a txt file with the following content:

start steam://rungameid/271590
timeout 60
wmic process where name=”GTA5.exe” CALL setpriority “high priority”
wmic process where name=”gtavlauncher.exe” CALL setpriority “idle”
wmic process where name=”subprocess.exe” CALL setpriority “idle”

save it with the extension .bat. Run this file every time you want to play GTA 5 because it will automatically set all the priorities as they should in one click.

Second method

Works with any version of GTA V on personal computers, so for many it will be preferable. Create a txt file with the following content:

Windows Registry Editor Version 5.00
“CpuPriorityClass”=dword:00000003
“CpuPriorityClass”=dword:00000005
“CpuPriorityClass”=dword:00000005

Save it as a file with the reg extension. Now back up your registry, you know how fragile it is! Now run the created file with administrator rights and add data to the registry (Windows will ask you about this). After this manipulation, priorities will be set automatically every time you normally start GTA 5. The Reg file can now be deleted.

Setting up the swap file

GTA 5 uses a lot of RAM. To the point where you won't even be able to run anything in the background. Therefore, a swap file (or Pagefile) will be essential.

Swap file “pagefile.sys”

Open Control Panel on your PC, then go to the System tab (usually located in the System and Security field group), and select Advanced there. Pay attention to the Virtual Memory option - click on the Change button.

If GTA 5 is installed on a specific local drive, then you need to make the pagefile there. In other cases, the paging file size is configured in the system options described in yours.

Set the initial size to the "system recommended" value. Or set it to "maximum" to double the size. Do all this in the properties of a specific local disk.

This should resolve low memory issues.

RAM in dual channel mode

This could also be a problem with your computer and RAM. While playing GTA 5, you may notice unacceptable performance. In this case, it’s worth checking whether the memory really works in dual-channel mode and setting it up in accordance with the manual supplied with the motherboard.

Slow RAM

If your PC starts up slowly, and even more so GTA 5 is acting up, then you can look at the reason in a program called CPU-Z to check your RAM. DRAM Frequency is exactly the line you need. Now compare this number with what it should be according to the manufacturer.

Information about RAM in “BIOS”

If you see a discrepancy, restart your PC and enter the BIOS. Here you can adjust the “speed” of the RAM. If it was not possible to install it manually, you should set other options in the XMP column.

Radio

GTA 5 allows you to add your own radio stations from specified MP3 files, but this can and does degrade overall performance. Delete these files and search for them again in the game menu. If this is not done, the game will continue to try to include the specified files where they are not, which will again degrade performance.

MSAA and grass

In locations full of vegetation, the number of frames per second may drop. The first thing you decide to do is reduce the graphics settings for grass. But in fact, the problem lies in MSAA - this is the setting that should be changed.

Vegetation in GTAV

The game crashes in in-car aiming mode

In this case, go to the menu, open options and go to the Saving and Startup tab. Make sure the Landing Page option is enabled.

These little tricks should help you get rid of performance problems in GTA 5. Good luck in the vastness of San Andreas!

Share with friends or save for yourself:

Loading...